2014-03-08から1日間の記事一覧

Memo of "Intersecting Lights with Pixels Reasoning about Forward and Deferred Rendering" SIGGRAPH 2012

Reference "Intersecting Lights with Pixels Reasoning about Forward and Deferred Rendering" SIGGRAPH 2012 http://bps12.idav.ucdavis.edu/talks/03_lauritzenIntersectingLights_bps2012.pdf Memo in Japanese "Intersecting Lights with Pixels Reaso…

Using allow_uav_condition loop attribute in HLSL

Reference URL RWTexture2D - read and write @ GameDev.net http://www.gamedev.net/topic/620793-rwtexture2d-read-and-write/ HLSL flow control @ msdn http://msdn.microsoft.com/en-us/library/windows/desktop/bb509602%28v=vs.85%29.aspx [Dx11] Int…

Link collection of particle shadows

Particle casting shadows "Transluceny Map" Crytek 2011 http://www.slideshare.net/TiagoAlexSousa/secrets-of-cryengine-3-graphics-technology "Playing with Real-Time Shadows" Nikolas Kasyan SIGGRAPH 2013 http://www.crytek.com/download/Playing…