2016-08-06から1日間の記事一覧

MoltenGL via @YuriyODonnell

https://moltengl.com/moltengl/

EGSR 2016 Paper on fast IBL pre filtering by @JosiahManson via @renderwonk

(finally!) online: http://josiahmanson.com/research/ggx_filtering/

Two Minute Papers - Task-based Animation of Virtual Characters via @karoly_zsolnai

Tile-based Rasterization in Nvidia GPUs with David Kanter of Real World Tech via @KostasAAA

Realtime global illumination (part 1)

GI

http://rasmusbarr.github.io/blog/realtimegi-pt1.html

Liquid Nitrogen Freeze-Ray Vs. Flamethrower via @polycount

VFX

Volumetric Clouds via @greje656

http://bitsquid.blogspot.jp/2016/07/volumetric-clouds.html

Best of GTC Talks at SIGGRAPH 2016 via @KostasAAA

http://www.nvidia.com/object/siggraph2016.html "Rendering Specular Effects" http://on-demand.gputechconf.com/siggraph/2016/presentation/sig1666-anton-kaplanyan-rendering-highly-specular-materials.pdf "HDR PROGRAMMING" http://on-demand.gput…