Link collection of ray marching on the GPU

By Inigo Quilez

Ray marching on distance fields

Displacement Mapping on GPU

Parallax Occlusion Mapping (POM)

  • "Practical Parallax Occlusion Mapping For Highly Detailed Surface

Rendering" Natalya Tatarchuk. AMD. SIGGRAPH 2006

Silhouette Parallax Occlusion Mapping

Displacement Mapping on Shader model 4.0

Relief Mapping

Quadtree Displacement Mapping

  • Quadtree Displacement Mapping with Height Blending, Michal Drobot. GPU Pro.

Secant method

Distance estimated 3D Fractals

Horizontal Ambient Occlusion (HBAO)