Link collection of multi-resolution rendering techniques
Brief
Multi-Resolution Lighting
- "Multi-Resolution Deferred Shading" Hyunwoo Ki. Game programming gems8 (p36〜p41)
- "Lighting the Apocalypse: Rendering Techniques for RED FACTION: ARMAGEDDON" Mike Flavin GDC2011.
- "Inferred lighting" ozlael ozlael
- "Lighting & Simplifying Saints Row: The Third" Scott Kircher. GDC 2012
- "Multiresolution Splatting for Indirect Illumination" Greg Nichols, Chris Wyman
- "Hierarchical Image-Space Radiosity for Interactive Global Illumination." Greg Nichols, Jeremy Shopf, and Chris Wyman
Multi-Resolution Shadow
- "Real-time Soft Shadow Mapping by back-projection" Gaël Guennebaud, Loïc Barthe and Mathias Paulin. 2006.
- "High-Quality Adaptive Soft Shadow Mapping" Gaël Guennebaud, Loïc Barthe and Mathias Paulin. 2007.
Multi-Resolution AO
- "Multi-Layer Dual-Resolution Screen-Space Ambient Occlusion" Louis Bavoil, Miguel Sainz. SIGGRAPH 2009
- "Multiresolution ambient occlusion" Indigo Quilez
Off-screen particles
- "Mixed Resolution Rendering" Jeremy Shopf. AMD. GDC2009
- Uber low-resolution VDM particles in "Mythic Science Fiction in Real Time: Destiny Rendering Engine". Natalya Tatarchuk, Chris Tchou, Joe Venzon. SIGGRAPH 2013
- "Applied Graphics Research for Games" by Natalya Tatarchuk at Bungie. I3D2015
- "Modern Real-Time Rendering Techniques" Louis Bavoil NVIDIA
Bilateral filtering
- "Joint Bilateral Upsampling" Johannes Kopf, Michael F. Cohen, Dani Lischinski, Matt Uyttendaele
- Joint Bilateral Filter in "Digital Photography with Flash and No-Flash Image Pairs", Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe, Richard Szeliski, Michael Cohen, Kentaro Toyama
- Cross Bilateral Filter in "Flash Photography Enhancement via Intrinsic Relighting" Elmar Eisemann and Fr´edo Durand
- "Bilateral Filtering" Marian Bertzen
- "A Gentle Introduction to Bilateral Filtering and its Applications" SIGGRAPH 2008
- Bilateral Upsampling in "Image-Based Proxy Accumulation for Real-Time Soft Global Illumination". Peter-Pike Sloan Naga K. Govindaraju Derek Nowrouzezahrai John Snyder"
- "Geometry-Aware Framebuffer Level of Detail" Lei Yang, Pedro V. Sander, Jason Lawrence