Link collection of Temporal SuperSampling and Temporal Filtering
Temporal SuperSampling
- "Anti-Aliasing Methods in CryENGINE 3" SIGGRAPH 2011
- "GRAPHICS GEMS FROM CRYENGINE 3" @ SIGGRAPH 2013
- "TEMPORAL SUPERSAMPLING AND ANTIALIASING" @ Asassin's Creed 4
- "Rendering in Marmoset Toolbag"
- "Next-gen Mobile Rendering" Unreal Engine 4 @ GDC2014
- "Real-Time Global Illumination and Reflections in Dust 514"
- SMAA @ SIGGRAPH 2011
- "Filtering Approaches for Real-Time Anti-Aliasing" SIGGRAPH 2011
- "Amortized supersampling" @ SIGGRAPH 2009
Temporal AA
Temporal Filtering
- "Advanced Procedural Rendering in DirectX11" @ GDC2012
- "Stable SSAO in Battlefield 3 with Selective Temporal Filtering" Louis Bavoil, Johan Andersson. GDC 2012.
- "Rendering Techniques in Gears of War 2" Epic Games. GDC 2009.