2012-03-01から1ヶ月間の記事一覧

Unreal Engine 3 supports Flash 11

http://www.unrealengine.com/flash/Flash 11.2 をインストールすれば, ブラウザ上で Epic Catedral のデモがリアルタイムで動作します. Flash 11 に搭載された GPU で 2D/3D 描画を行うための API "Stage 3D" を使っているらしいです.

Links of free model data

http://graphics.cs.williams.edu/data/meshes.xml

Playing with ”designing shader programs”(dgsl) in Visual Studi

I modifed my shader tree by "designing shader programs"(dgsl) to use normal map and specular mask. Here are some screenshots of them. Final output Diffuse lighting using normal map. Specular lighting using specular mask. Overview of this d…

About Z-Buffer related graphics techniques

Z バッファ関連の技術について日本語で簡単に説明しようと思います. References ATI Radeon HyperZ Technology. Steve Morein http://www.graphicshardware.org/previous/www_2000/presentations/ATIHot3D.pdf Depth In-depth. Emil Persson http://develope…

Playing with "designing shader programs"(dgsl) in Visual Studio 11 beta (0)

MSDN dgsl Reference MSDN Working with Shader ( In English ) http://msdn.microsoft.com/en-us/library/hh315733(v=vs.110).aspx MSDN dgsl ( In Japanese ) http://msdn.microsoft.com/ja-jp/library/hh315733(v=vs.110).aspx I have made a simple bump…

HLSL shader assembly reference

HLSL Shader model 5 assembly http://msdn.microsoft.com/en-us/library/windows/desktop/hh447232(v=vs.85).aspx HLSL Shader model 4 assembly http://msdn.microsoft.com/en-us/library/windows/desktop/bb943998(v=vs.85).aspx