2015-05-01から1ヶ月間の記事一覧
http://tu-dresden.de/die_tu_dresden/fakultaeten/fakultaet_informatik/smt/cgv/lehre/ergebnisse_studentischer_arbeiten/belege/salm_mirko/files/GIVoxels.pdf
https://github.com/jdupuy/dj_brdf
http://voxels.blogspot.jp/2015/05/sparse-voxel-octree-svo-reprojection.html
http://www.gdcvault.com/play/1020177/Deformable-Snow-Rendering-in-Batman
http://www.slideshare.net/GaelHofemeier/edge-detectionbasedpostprocessinginwarlordsofdraenor
Ellie Davies Creates Forest Landscapes Illuminated with Fields of Stars and Smoke http://www.thisiscolossal.com/2015/05/ellie-davies-stars-and-smoke/
https://developer.nvidia.com/vxgi
https://www.fxphd.com/blog/digital-human-league-first-free-data/ download : http://gl.ict.usc.edu/Research/DigitalEmily2/
https://fgiesen.wordpress.com/2012/07/21/the-magic-ring-buffer/
http://ncase.me/sight-and-light/
http://www.alkemi-games.com/a-game-of-tricks-iii-particles-fun-part1/ http://www.alkemi-games.com/a-game-of-tricks-v-particles-fun-part2/
http://cesiumjs.org/2015/05/18/Vertex-Compression/
http://www.thisiscolossal.com/2015/05/perfect-home-do-ho-suh/
https://mediatech.aalto.fi/publications/graphics/GPT/kettunen2015siggraph_paper.pdf
http://c0de517e.blogspot.ca/2015/01/notes-on-g-buffer-normal-encodings.html
http://www.slideshare.net/WolfgangEngel/paris-master-class-2011-07-dynamic-global-illumination
"Separable Subsurface Scattering" http://cg.tuwien.ac.at/~zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/ "Partitioned Shadow Volumes" http://www.unilim.fr/pages_perso/frederic.mora/ "Filtering Environment Illuminatio…
https://developer.nvidia.com/samples
http://jcgt.org/published/0004/02/01/
https://mediatech.aalto.fi/publications/graphics/GPT/ http://raytracey.blogspot.jp/2015/05/brandnew-gpu-path-tracing-research-from.html
http://advances.realtimerendering.com/destiny/i3d_2015/I3D_Tatarchuk_keynote_2015_for_web.pdf
http://imgur.com/a/MJZyw
参照 (Reference) "directional derivative" by iq http://www.iquilezles.org/www/articles/derivative/derivative.htm 概要 iq さんによる「方向微分を利用して, 雲のようなボリュームのランバートシェーディングを高速化」する記事の簡易メモです.
参照 volumetric sort by iq http://www.iquilezles.org/www/articles/volumesort/volumesort.htm 概要 iq さんが書いた "volumetric sort" に関する記事の日本語の簡易メモです. αブレンドする際に限定的な条件の下では ランタイムの Z ソートをせずに, 事…
https://wiki.unrealengine.com/LightingTroubleshootingGuide
http://www.tobias-franke.eu/publications/franke15starethz/ slides : http://www.tobias-franke.eu/publications/franke15starethz/franke15starethz_slides.pdf