2015-08-01から1ヶ月間の記事一覧
http://procworld.blogspot.ca/2015/08/voxel-occlusion.html
http://renderwonk.com/publications/i3d2013-keynote/i3dkeynote-final.pdf
http://blogs.unity3d.com/2015/08/27/plans-for-graphics-features-deprecation/
http://portfolio.punkuser.net/3d_optimization_for_intel_graphics_gen9_idf2015.pptx
https://www.shadertoy.com/view/XlsGRs
https://www.khanacademy.org/partner-content/pixar
https://storystudio.oculus.com/en-us/blog/the-tools-we-use-as-of-august-2015/
球面ガウス関数を極める −動的間接照明の高速近似− paper : ""Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination" was accepted to Pacific Graphics 2015. http://cg.cs.tsinghua.edu.cn/pg2015/files/PG2015_program.pdf "球…
概要 記事のタイトルの資料を読んだ際の簡易メモです. 正確な情報は元の資料を参考にしていただけると助かります. 参照 "Moving Mobile Graphics - SIGGRAPH 2015 Course" の "Optimizing PBR for Mobile" https://community.arm.com/events/1155 Specular B…
http://nothings.org/gamedev/ssao/
https://software.intel.com/sites/default/files/managed/c5/9a/The-Compute-Architecture-of-Intel-Processor-Graphics-Gen9-v1d0.pdf
http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=efficient_shading_s2015
http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/
http://www.pantone.com/pantone-lighting-indicator-stickers
https://fluxometer.com/rainbow/#!id=iPhone%206/6500K-iPhone6
http://www.realtimerendering.com/blog/seven-things-for-august-19-2015/
article : https://www.facebook.com/AllegorithmicSubstance/posts/946248562104402:0 Export presets for Vray/Corona/Redshift/Arnold and Sketchfab
Official http://halide-lang.org/ Intro slides http://halide-lang.org/assets/lectures/Halide_CVPR_intro.pdf
http://imgur.com/a/do0On
http://www.develop-online.net/news/faceware-live-plug-in-brings-real-time-facial-animation-to-ue4/0210155
http://www.slideshare.net/geraldcarter1/academia-51559796
http://www.toptal.com/api-developers/a-brief-overview-of-vulkan-api