2015-08-01から1ヶ月間の記事一覧

Voxel Occlusion @ Procedural world

http://procworld.blogspot.ca/2015/08/voxel-occlusion.html

"Outside the Echo Chamber: Learning from Other Disciplines, Industries, and Art Forms" I3D 2013 Keynote by Naty Hoffman

I3D

http://renderwonk.com/publications/i3d2013-keynote/i3dkeynote-final.pdf

Several graphics things are drop in Unity 5.3+

http://blogs.unity3d.com/2015/08/27/plans-for-graphics-features-deprecation/

FERROLIC : When digital meets nature

ART

The Guts and Gore of DOOM Glory Kills (注意:グロやゴア表現)

3D model scanning at MGSV

9 Minutes of Below Gameplay - PAX 2015

Gunjack (Unreal Engine 4)

"3D Optimization for Intel Graphics Gen9"

http://portfolio.punkuser.net/3d_optimization_for_intel_graphics_gen9_idf2015.pptx

jetstream

https://www.shadertoy.com/view/XlsGRs

Pixar in a Box

https://www.khanacademy.org/partner-content/pixar

Making of Henry by Oculus Story Studio

https://storystudio.oculus.com/en-us/blog/the-tools-we-use-as-of-august-2015/

Some links related with CEDEC2015 (CEDEC2015 関係のリンク)

球面ガウス関数を極める −動的間接照明の高速近似− paper : ""Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination" was accepted to Pacific Graphics 2015. http://cg.cs.tsinghua.edu.cn/pg2015/files/PG2015_program.pdf "球…

Memo of "Optimizing PBR for Mobile" by Unity at SIGGRAPH 2015

概要 記事のタイトルの資料を読んだ際の簡易メモです. 正確な情報は元の資料を参考にしていただけると助かります. 参照 "Moving Mobile Graphics - SIGGRAPH 2015 Course" の "Optimizing PBR for Mobile" https://community.arm.com/events/1155 Specular B…

Unreal Engine 4 [4.9] Sun Temple Demo

MGSV:TPP LAUNCH TRAILER

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion

http://nothings.org/gamedev/ssao/

The Compute Architecture of Intel Processor Graphics Gen9

https://software.intel.com/sites/default/files/managed/c5/9a/The-Compute-Architecture-of-Intel-Processor-Graphics-Gen9-v1d0.pdf

Real-time Many-light Management and Shadows with Clustered Shading (2015)

http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=efficient_shading_s2015

"The Birth of a new API"

http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/

PANTONE® LIGHTING INDICATOR Stickers

PBR

http://www.pantone.com/pantone-lighting-indicator-stickers

fluxometer.com

https://fluxometer.com/rainbow/#!id=iPhone%206/6500K-iPhone6

"Seven Things for August 19, 2015" by Real-Time Rendering

http://www.realtimerendering.com/blog/seven-things-for-august-19-2015/

Substance Painter 1.5

article : https://www.facebook.com/AllegorithmicSubstance/posts/946248562104402:0 Export presets for Vray/Corona/Redshift/Arnold and Sketchfab

HALIDE : a language for image processing and computational photography

Official http://halide-lang.org/ Intro slides http://halide-lang.org/assets/lectures/Halide_CVPR_intro.pdf

GTA V on high settings with Toddyhancer mod (WiP)

http://imgur.com/a/do0On

Ubisoft Toronto - IK Rig Animation Challenge

Faceware Live Client for UE4 - Demo Video

http://www.develop-online.net/news/faceware-live-plug-in-brings-real-time-facial-animation-to-ue4/0210155

Academic incentives and science

http://www.slideshare.net/geraldcarter1/academia-51559796

A Brief Overview Of Vulkan API

http://www.toptal.com/api-developers/a-brief-overview-of-vulkan-api