2015-03-01から1ヶ月間の記事一覧
https://chengtsolin.wordpress.com/2015/03/23/per-vertex-visibility-cubemaps-generation/
http://c0de517e.blogspot.ca/2015/03/look-closely.html
https://msdn.microsoft.com/en-us/library/windows/desktop/dn770458%28v=vs.85%29.aspx
http://gamasutra.com/view/news/239534/Game_Design_Deep_Dive_Traffic_systems_in_Cities_Skylines.php
http://www.decarpentier.nl/ballistic-trajectories
http://www.humus.name/index.php?page=3D
http://www.blog.radiator.debacle.us/2015/01/lighting-design-theory-for-3d-games.html http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html
http://magnarj.net/article_funclight.html
http://casual-effects.blogspot.jp/2015/03/implemented-weighted-blended-order.html
https://developer.nvidia.com/content/basics-gpu-voxelization
http://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation
http://on-demand.gputechconf.com/gtc/2015/video/S5442.html
http://www.itsartmag.com/features/scot-andreason/
https://artstation.com/artist/adamlacharite
slide : http://t.co/mE6PzwZbLZ with notes : http://t.co/6LwjiU1mBq
http://www.essentialmath.com/blog/?p=111
Thread : https://forum.allegorithmic.com/index.php?topic=3983.msg20739#msg20739 Shader File : https://forum.allegorithmic.com/index.php?PHPSESSID=0bsl7rc91408u8aeo57o4dgbu0&action=dlattach;topic=3983.0;attach=7259
http://gamasutra.com/blogs/RadekKoncewicz/20150306/238123/Pathing__Movement_on_a_3D_Grid.php
http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
http://www.icare3d.org/research-cat/publications/aggregate-g-buffer-anti-aliasing.html
http://www.marmoset.co/viewer
http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/
http://madebyevan.com/shaders/
http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html
http://bartwronski.com/2015/03/12/fixing-screen-space-deferred-decals/
https://umbcgaim.wordpress.com/2010/07/01/gpu-random-numbers/
http://www.joshbarczak.com/blog/?p=667
http://www.filmicworlds.com/2015/03/17/combined-approximation-of-fresnelvisibility/