2011-09-01から1ヶ月間の記事一覧
This article explains how to add a custom build rule for HLSL at Visual Studio in a simple way. At first, you should add fxc.exe directory path to the PATH environment variable. C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Util…
If you have installed UDK in your PC, you can find the shader source codes for Mobile platforms at the following directory. C:\UDK\UDK-2011-08\Engine\Shaders\Mobile\*.msf
http://www.gamedev.net/page/resources/_/reference/programming/source-sdk-making-a-single-player-mod-r2819