2011-09-01から1ヶ月間の記事一覧

Simple way to write a custom build rules for HLSL at Visual Studio

This article explains how to add a custom build rule for HLSL at Visual Studio in a simple way. At first, you should add fxc.exe directory path to the PATH environment variable. C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Util…

Shader source codes for Mobile platforms in Unreal Development Kit

If you have installed UDK in your PC, you can find the shader source codes for Mobile platforms at the following directory. C:\UDK\UDK-2011-08\Engine\Shaders\Mobile\*.msf

Valve Source SDK Tutorial videos

http://www.gamedev.net/page/resources/_/reference/programming/source-sdk-making-a-single-player-mod-r2819