2011-09-24から1日間の記事一覧
This article explains how to add a custom build rule for HLSL at Visual Studio in a simple way. At first, you should add fxc.exe directory path to the PATH environment variable. C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Util…
If you have installed UDK in your PC, you can find the shader source codes for Mobile platforms at the following directory. C:\UDK\UDK-2011-08\Engine\Shaders\Mobile\*.msf