2014-04-01から1ヶ月間の記事一覧
exp2(a) : 2^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(1) 0 t: EXP_e R0.x, R0.x 01 EXP_DONE: PIX0, R0.xxxx END_OF_PROGRAM exp(a) : e^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(3) 0 y: MUL ___…
http://crytek.com/blog/work-of-art-ryse-features-in-a-major-new-renaissance-exhibition
http://www.filmicworlds.com/2014/04/29/optimizing-ggx-update/
article : http://www.shlyaev.com/rnd/37-cpp-category/54-ggx video : http://vimeo.com/88605345
http://marmoset.co/misc/mset_rendering_april29_2014.pdf
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightPropagationVolumes/index.html
Memo in Japanese 眼鏡なしで, 遠くを見る方法についての説明の動画です.
http://bartwronski.com/2014/04/27/temporal-supersampling-pt-2-ssao-demonstration/
https://www.shadertoy.com/view/MslXz7
http://www.filmicworlds.com/2014/04/29/optimizing-ggx-update/
Reference Graphics Rants http://graphicrants.blogspot.jp/2013/08/specular-brdf-reference.html Test code //---------------------------------------------------------------------------------------------------- // Test NDF shader by hanecci //…
http://c0de517e.blogspot.ca/2014/04/smoothen-your-functions.html
http://www.iliyan.com/publications/Siggraph2014Course
Half Life2 : gravity gun Portal : portal gun Goat simulator : goat Memo in Japanese 物理エンジンを有効活用しているゲームです. Half Life2 : グラビティガン Portal : ポータルガン Goat Simulator : ヤギ
http://learningwebgl.com/blog/?p=6323
http://forums.toucharcade.com/showthread.php?t=226446
http://www.cg.cs.tu-bs.de/media/publications/Bauszat2014SGposter.pdf
Reference Graphics Rants http://graphicrants.blogspot.jp/2013/08/specular-brdf-reference.html Optimizing GGX Shaders with dot(L,H) by John Hable http://www.filmicworlds.com/2014/04/21/optimizing-ggx-shaders-with-dotlh/ Test code //--------…
http://photorealizer.blogspot.jp/2012/05/diffuse-fresnel-reflectance.html?spref=tw
http://wiki.nuaj.net/index.php?title=BRDF
http://timothylottes.blogspot.jp/2014/04/oit.html
http://on-demand.gputechconf.com/gtc/2014/presentations/S4385-order-independent-transparency-opengl.pdf
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf
http://bpaste.net/show/4eKogjMRhC4Y9foSTgGp/ Reducing Rasterization Bandwidth For deferred rendering, the triangle rasterizer needs to read material data from an atlas, implemented as an array texture. It appears to do the whole kaboom, th…
Memo in Japanese 敵との戦闘でダメージを受けた時に, 冠が落ちて拾う動作が細かくていいなぁと思いました. (上の動画の 3:48, 9:44)
http://lemire.me/blog/archives/2014/04/23/do-you-realize-that-you-are-using-random-hashing/
http://zurich.disneyresearch.com/~wjarosz/publications/schmidt14star.pdf