2014-04-26から1日間の記事一覧
http://learningwebgl.com/blog/?p=6323
http://forums.toucharcade.com/showthread.php?t=226446
http://www.cg.cs.tu-bs.de/media/publications/Bauszat2014SGposter.pdf
Reference Graphics Rants http://graphicrants.blogspot.jp/2013/08/specular-brdf-reference.html Optimizing GGX Shaders with dot(L,H) by John Hable http://www.filmicworlds.com/2014/04/21/optimizing-ggx-shaders-with-dotlh/ Test code //--------…
http://photorealizer.blogspot.jp/2012/05/diffuse-fresnel-reflectance.html?spref=tw
http://wiki.nuaj.net/index.php?title=BRDF
http://timothylottes.blogspot.jp/2014/04/oit.html
http://on-demand.gputechconf.com/gtc/2014/presentations/S4385-order-independent-transparency-opengl.pdf
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf
http://bpaste.net/show/4eKogjMRhC4Y9foSTgGp/ Reducing Rasterization Bandwidth For deferred rendering, the triangle rasterizer needs to read material data from an atlas, implemented as an array texture. It appears to do the whole kaboom, th…