2014-08-01から1ヶ月間の記事一覧

Augmented Thrill Ride Project - The very first Oculus Rift VR rides on real roller coasters

VR

Augmented Thrill Ride Project - The very first Oculus Rift VR rides on real roller coasters from Thomas Wagner on Vimeo.

Leap Motion Intro to VR

VR

HLSL Parser at "The Witness blog"

http://the-witness.net/news/2014/08/hlslparser Japanese memo PS4 向けのゲーム The Witness の開発者のブログで紹介されていた, HLSL パーサーに関する記事です.

"Dynamic 2D Character Lighting" at Gamasutra

http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29 Japanese memo 2d ゲームのキャラクター向けの動的なライ…

MSAA SAMPLE PATTERN DETECTOR

http://mynameismjp.wordpress.com/2010/07/07/msaa-sample-pattern-detector/ Japanese memo MSAA のサンプリングのパターンを検知するためのプログラムです. 作成者は The Order 1886 を作っている Ready at Dawn 社のプログラマの MJP さんです.

Slides of "Recent Advances in Light Transport Simulation: Some Theory and a Lot of Practice" (starting to appear)

http://cgg.mff.cuni.cz/~jaroslav/papers/2014-ltscourse/ Japanese memo SIGGRAPH2014 のライトトランスポートのコースの資料の掲載予定のページです.

"NEXT GENERATION POST PROCESSING IN CALL OF DUTY: ADVANCED WARFARE"

http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare SIGGRAPH 2014 "Advanced Realtime Rendering" http://advances.realtimerendering.com/s2014/index.html Japanese memo SIGGRAPH2014 のリアルタイムレンダリング…

Arnold Renderer's name came from "Arnold Schwarzenegger"

fxguide : The Art of Rendering http://www.fxguide.com/featured/the-art-of-rendering/ 1999 A renderer is not normally an end product like a paint program is, and thus in many respects it is an API that allows programs to access it for rende…

MULTI-RESOLUTION FACIAL RIGGING

http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/

Jonathan Cooper Demo Reel 2013

Links collection of REYES pipeline

CG

"The Reyes Image Rendering Architecture" Robert Cook. 1987 http://excelsior.biosci.ohio-state.edu/~carlson/history/PDFs/cook-reyes.pdf "Advanced RenderMan 2: To RI INFINITY and Beyond" SIGGRAPH 2000 http://www.renderman.org/RMR/Publication…

Purity in RGB

CG

http://psgraphics.blogspot.jp/2014/08/purity-in-rgb.html

Worms at shadertoy

https://www.shadertoy.com/view/XsjXR1

"Killzone Shadow Fall: Threading the Entity Update on PS4" GDC2014

http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4

Clifford Algebra: A visual introduction

http://slehar.wordpress.com/2014/03/18/clifford-algebra-a-visual-introduction/

"Unite 2014 - Mastering Physically Based Shading"

http://www.slideshare.net/RenaldasZioma/unite2014-mastering-physically-based-shading-in-unity-5

Unite 2014 - Advanced Lighting Effects with Global Illumination

https://docs.google.com/file/d/0B11iL4IgOgWLaXpweVJxUmFvNkk/edit

Real Artifacts

CG

http://graphics.cs.williams.edu/realartifacts/ Japanese memo Real Artifacts = 現実世界のアーティファクト. 現実の写真だけど, CG のバグのように見える写真のリンク集です.

The Vanishing of Ethan Carter - Commented Gameplay

Making of box projection demo

Japanese memo 下の Box のプロジェクションデモのメイキングです.

"Writing Efficient IA Vector Code using ISPC" James Brodman

https://software.intel.com/sites/default/files/managed/ed/e6/Siggraph%202014%20ISPC_EM.pdf

"A Path Space Extension for Robust Light Transport Simulation"

GI

https://research.nvidia.com/publication/path-space-extension-robust-light-transport-simulation http://cs.au.dk/~toshiya/ups_tr.pdf

"Light Transport Simulation with Vertex Connection and Merging" SIGGRAPH Asia 2012

http://cgg.mff.cuni.cz/~jaroslav/papers/2012-vcm/ Japanese memo Vertex Connection and Merge の元論文です.

Render Hell 1.1 by Simon

http://simonschreibt.de/gat/renderhell/ Memo in Japanese GPU のレンダリングの仕組みのわかりやすい解説です.

"An Area-Preserving Parametrization for Spherical Rectangles" EGSR2013.

CG

https://www.solidangle.com/research/egsr2013_spherical_rectangle.pdf Reference fxguide "The State of Rendering & Part 2" Arnold. MIS http://www.fxguide.com/featured/the-state-of-rendering-part-2/ Solid Angle research http://www.solidangle.…

Unreal Engine 4 Quick Start Directory

https://docs.unrealengine.com/latest/INT/GettingStarted/QuickStartDirectory/index.html

Capturing and Stylizing Hair for 3D Fabrication [SIGGRAPH 2014]

Animate Your Way to Glory - Part II Math and Physics in Motion

http://acko.net/blog/animate-your-way-to-glory-pt2/

ADN Digital Double in Unity

Hi-res Models created by Agisoft PhotoScan

ART

http://arsa3d.wordpress.com/download/