2014-08-24から1日間の記事一覧

The Vanishing of Ethan Carter - Commented Gameplay

Making of box projection demo

Japanese memo 下の Box のプロジェクションデモのメイキングです.

"Writing Efficient IA Vector Code using ISPC" James Brodman

https://software.intel.com/sites/default/files/managed/ed/e6/Siggraph%202014%20ISPC_EM.pdf

"A Path Space Extension for Robust Light Transport Simulation"

GI

https://research.nvidia.com/publication/path-space-extension-robust-light-transport-simulation http://cs.au.dk/~toshiya/ups_tr.pdf

"Light Transport Simulation with Vertex Connection and Merging" SIGGRAPH Asia 2012

http://cgg.mff.cuni.cz/~jaroslav/papers/2012-vcm/ Japanese memo Vertex Connection and Merge の元論文です.

Render Hell 1.1 by Simon

http://simonschreibt.de/gat/renderhell/ Memo in Japanese GPU のレンダリングの仕組みのわかりやすい解説です.

"An Area-Preserving Parametrization for Spherical Rectangles" EGSR2013.

CG

https://www.solidangle.com/research/egsr2013_spherical_rectangle.pdf Reference fxguide "The State of Rendering & Part 2" Arnold. MIS http://www.fxguide.com/featured/the-state-of-rendering-part-2/ Solid Angle research http://www.solidangle.…