2014-06-01から1ヶ月間の記事一覧
概要 以前に紹介した資料 Slides of Killzone Shadow Fall @ GDC2014 - OLD hanecci’s blog : 旧 はねっちブログ のうち, グラフィックスの講演に関するメモです. 知識不足で現段階ではまともなメモを書けそうにないのでスキップします.
http://www.thisiscolossal.com/2014/06/sheets-of-glass-cut-into-layered-ocean-waves-by-ben-young/
http://randomascii.wordpress.com/2014/06/26/please-calculate-this-circles-circumference/
https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
http://www.joshbarczak.com/blog/?p=54
概要 Unreal Engine 4.2 を Windows でビルドする際のメモです. 詳しくは英語で UnrealEngine-4.2\\REAME.md に書いてあります.
http://www.fxguide.com/featured/autodesk-riding-shotgun/
https://www.graphics.rwth-aachen.de/media/papers/eg2012_tutorial_meshrepair_021.pdf
"Physically Based Shading in Theory and Practice" http://s2014.siggraph.org/attendees/courses/events/physically-based-shading-theory-and-practice "Advances in Real-Time Rendering in Games, Part I" http://s2014.siggraph.org/attendees/course…
http://www.g-truc.net/post-0662.html#menu
http://c0de517e.blogspot.jp/2014/06/oh-envmap-lighting-how-do-we-get-you.html Memo in Japanese IBL のお話.
http://alta.gforge.inria.fr/
Tegra K1, Google's AEP (Android Extension Pack) extensions for OpenGL ES 3.1. Original content was built for high-end PC and the DirectX 11 graphics API. And ported to mobile in less than three weeks.
About This lists are personal memo about middleware usages in game titles. So, it doesn't mean special if some games are in the list or not. 個人的なメモですので, このリストにあるゲーム・ないゲームには特に意味は無いです. Havok Killzone Sha…
http://www.neilblevins.com/cg_education/shading_pipeline_overview/shading_pipeline_overview_4.htm http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Japanese memo 表面が硬いものはそのエッジ部分がでこぼこしたり, 傷…
"Physically Based Rendering in Substance" "Physically Based Rendering - A Practical Workflow for 3D Artists - Featuring Substance Painter"
http://www.highperformancegraphics.org/2014/program/ Memo in Japanese HPG2014 の講演のプログラムです.
http://graphics.cs.williams.edu/papers/MotionBlurHPG14/
http://www.thisiscolossal.com/2014/06/nicolas-bouvier-photography/ Memo in Japanese 少年(あるいは人の小さいシルエット)が奇異な世界の中にいる絵は, その先が気になるという意味で魅力的だなぁと思いました.
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html
http://hgpu.org/?p=12334
http://nullprogram.com/blog/2014/06/22/
http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
Memo
http://reset-game.net/?p=284
pdf: http://wwwcg.in.tum.de/fileadmin/user_upload/Lehrstuehle/Lehrstuhl_XV/Research/Publications/2014/FluidRendering/paper.pdf
My most favorite visual artwork.
http://patapom.com/topics/WebGL/BRDF/