2014-06-25から1日間の記事一覧

Some personal memo of Middleware usages

About This lists are personal memo about middleware usages in game titles. So, it doesn't mean special if some games are in the list or not. 個人的なメモですので, このリストにあるゲーム・ないゲームには特に意味は無いです. Havok Killzone Sha…

NVidia Hairworks

Tutorials of Curvature

CG

http://www.neilblevins.com/cg_education/shading_pipeline_overview/shading_pipeline_overview_4.htm http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Japanese memo 表面が硬いものはそのエッジ部分がでこぼこしたり, 傷…

Videos of Curvature map for Substance

ART

PBR videos for Substance

"Physically Based Rendering in Substance" "Physically Based Rendering - A Practical Workflow for 3D Artists - Featuring Substance Painter"

Program of HPG 2014

HPG

http://www.highperformancegraphics.org/2014/program/ Memo in Japanese HPG2014 の講演のプログラムです.

"A Fast and Stable Feature-Aware Motion Blur Filter"

http://graphics.cs.williams.edu/papers/MotionBlurHPG14/

"Mysterious Landscapes of People Exploring the World" by Nicolas Bouvier

ART

http://www.thisiscolossal.com/2014/06/nicolas-bouvier-photography/ Memo in Japanese 少年(あるいは人の小さいシルエット)が奇異な世界の中にいる絵は, その先が気になるという意味で魅力的だなぁと思いました.