2014-05-01から1ヶ月間の記事一覧

RenderMan for Free Non-Commercial Use

http://renderman.pixar.com/view/non-commercial

"UE4: Thread: It would be really nice to see support for different anti-aliasing types"

https://forums.unrealengine.com/showthread.php?446-It-would-be-really-nice-to-see-support-for-different-anti-aliasing-types

"Real-time Realistic Rendering and Lighting of Forests"

CG

http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187

"Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals"

PBR

http://www.eugenedeon.com/?project=importance-sampling-microfacet-based-bsdfs-using-the-distribution-of-visible-normals

"Normal approximation details"

PBR

http://www.johndcook.com/blog/2014/05/29/normal-approximation-details/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheEndeavour+%28The+Endeavour%29

Once upon a Time at Tokyo Disney Land

ART

Movies of Watch Dogs

Watch Dogs Chicago Comparison WATCH_DOGS ★ Welcome to Chicago

Skyrim Ultra Realistic Graphics Mod

サムネイル注意.

"The Forest Trailer 3"

GLSL.io

http://glsl.io/gallery

"Realtime Preview for VFX: Challenges and Rewards" by MPC @ GTC2014

slides: http://on-demand.gputechconf.com/gtc/2014/presentations/S4697-realtime-vfx-scale-mpc-render.pdf mp4: http://on-demand.gputechconf.com/gtc/2014/video/S4697-realtime-vfx-scale-mpc-render.mp4

Link collection of Temporal SuperSampling and Temporal Filtering

Temporal SuperSampling "Anti-Aliasing Methods in CryENGINE 3" SIGGRAPH 2011 http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf "GRAPHICS GEMS FROM CRYENGINE 3" @ SIGGRAPH 2013 http://advances.realtimerendering…

"PERFECT PREVENTION OF INT OVERFLOWS"

http://forrestthewoods.ghost.io/perfect-prevention-of-int-overflows/

"Witness Wednesday Part 10 - Interpolation"

http://the-witness.net/news/2014/05/caseys-witness-wednesday-on-interpolation/?utm_source=rss&utm_medium=rss&utm_campaign=caseys-witness-wednesday-on-interpolation

2.5D Games

"A BEAUTIFUL RAY/TRIANGLE INTERSECTION METHOD"

http://tavianator.com/2014/05/a-beautiful-raytriangle-intersection-method/ Möller–Trumbore intersection algorithm https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm

The Order 1886 PS4 Gameplay (HD)

"Dead Island: Official Announcement Trailer"

ART

"Cyberpunk 2077 Teaser Trailer" by CD Projekt Red

ART

Concept arts of "Hunger" by Tarsier Studios

ART

http://tarsier.se/blog/tarsier-secures-funding-for-hunger-concept

"Transistor" by Supergiant Games

ART

http://www.gamespot.com/articles/transistor-review-roundup/1100-6419766/

"The future of scripting in Unity"

http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/

"Teleporter demo" @ Unity 5

http://blogs.unity3d.com/2014/05/19/teleporter-demo/

"Tequila Works - Rime a Symphony" @ GDC2014

ART

http://www.slideshare.net/AleixRisco/gdc-2014-tequila-works-rime-a-symphony

"Below" by CapyBaraGames

http://www.capybaragames.com/below/

Computer art based on quadtrees

https://github.com/fogleman/Quads

Photographic inspiration by @kenpex

ART

http://c0de517e.blogspot.ca/2014/05/photographic-inspiration.html

Maze algorithms

AI

http://www.jamisbuck.org/mazes/ Memo in Japanese 迷路を生成するアルゴリズムです.

Screenshots of the Witness

ART

The Art of Witness @ GDC2014 http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Antonio_Luis_Art_Of_The.pdf

Breakdown of rendering a dragon by Tomasz Stachowiak @h3r2tic

PBR

https://twitter.com/h3r2tic/status/466047907691384832