2016-05-01から1ヶ月間の記事一覧

How well missions use open-world space in Assassin’s Creed II via @gamastra

http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php アサシンクリード 2 のミッションごとのマップの使い方

Banding and Dithering via @gamastra

http://www.gamasutra.com/blogs/JoshKlint/20160518/272888/Banding_and_Dithering.php バンディングとディザリング

Photographer Denis Cherim’s ‘Coincidence Project’ Explores Uncanny Moments of Synchronicity via @Colossal

ART

http://www.thisiscolossal.com/2016/05/denis-cherim-coincidence-project/ 変わった瞬間を捉えた写真

Voysys Live VR Lightfield - quick tech demo via @8Infinite8

VR

ライトフィールドのデモ動画

Two Minute Papers - Artistic Style Transfer For Videos via @karoly_zsolnai

AI

アート表現の転送に関する説明

This Augmented Reality Future Looks Like a Living Hell via @Gizmodo

AR

http://sploid.gizmodo.com/this-augmented-reality-future-looks-like-a-living-hell-1777595401 AR の gif 動画

USING SUBSTANCE WITH UE4 via @EightyLevel

http://80.lv/articles/iacopo-antonelli-substance-wtih-ue4/ サブスタンスを UE4 で使う

Gabor^2, Voxel Corridor

Gabor^2 via @Shadertoy https://www.shadertoy.com/view/4ljSRR Voxel Corridor via @ReinderNijhoff https://www.shadertoy.com/view/MdVSDh

UNREAL FEST 2016 大阪まとめ

https://www.unrealengine.com/ja/blog/unreal-fest-2016-osaka-recap 5/23(土)のこのイベントに参加して講演を一通り聴いてきました. どのセッションも聴いて得るものが多くあったので, 参加して本当に良かったなぁと思いました.

Unreal Engine 4 adds Google Daydream support via @developonline

http://www.develop-online.net/news/unreal-engine-4-adds-google-daydream-support/0220636 アンリアルエンジン 4 がグーグルのデイドリームに対応

Normal map camera via @simonschreibt

ART

facebook : https://www.facebook.com/NormalMapCamera/ article : http://www.zarria.net/nrmphoto/nrmphoto.html 法線マップが作れるカメラアプリ

Frames of Explosions via @Fearian

VFX

http://oddstuffmagazine.com/frames-of-explosions.html 爆炎の写真

Uncharted 4: A Thief’s End™ flame torch fx study via @simonschreibt

article : https://simonschreibt.de/gat/tomb-raider-laras-hot-secrets/#update3 アンチャーテッド4 のたいまつ

NEW TREES PRESENTED AT SPEEDTREE STORE via @EightyLevel

ART

http://80.lv/articles/new-trees-presented-speedtree-store/ SpeedTree の新しい木がストアに登場

THE ENVIRONMENTS OF FINAL FANTASY XV via @EightyLevel

http://80.lv/articles/the-environments-of-final-fantasy-xv/ FF15 の環境の風景の動画

DIGITAL HUMANS OF KINGSGLAIVE: FINAL FANTASY XV via @EightyLevel

CG

http://80.lv/articles/digital-humans-of-kingsglaive-final-fantasy-xv/ FF15 の映画について

OVERWATCH Tracer Action Poses by Kevin Lumoindong via @ArtStationHQ

ART

https://www.artstation.com/artwork/overwatch-tracer-action-poses OverWatch のトレーサーのアクションポーズ

Mirror's Edge Catalyst Launch Trailer - Why We Run via @FabienChristin

ミラーズエッジ・カタリストの動画

Frame Blending with Motion Vectors ( GDC2017 VFX BootCamp ) via @simonschreibt

http://www.klemenlozar.com/frame-blending-with-motion-vectors/ モーションベクターを使った炎のブレンド 8x8 コマのフリップブックで, 30 秒のスローモーション動画. 1 秒あたり 2.13 コマ. ( 8 * 8 / 30.0 = 2.13 ) Related Links "Motion Vectors (for…

spherical to cartesian coords via @turan_kuranes_rs

spherical to cartesian coords http://psgraphics.blogspot.jp/2016/05/spherical-to-cartesian-coords.html equirectangular image to spherical coords http://psgraphics.blogspot.jp/2016/05/equirectangular-image-to-sperical-coords.html

Behaviour trees for missions and AI

AI

http://www.gamasutra.com/blogs/SamIzzo/20160517/272814/Behaviour_trees_for_missions_and_AI.php

Computational Stippling: Can Machines Do as Well as Humans?

CG

http://blog.wolfram.com/2016/05/06/computational-stippling-can-machines-do-as-well-as-humans/

Articles at GPU Open

"The most common Vulkan mistakes" via @KostasAAA pdf : http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/05/Most-common-mistakes-in-Vulkan-apps.pdf article : http://gpuopen.com/slides-from-our-the-most-common-…

Animating Four-Legged Beasts via @gamasutra

http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php

The Neon Glow of Tokyo and London’s Nightlife Captured by Liam Wong via @Colossal

ART

http://www.thisiscolossal.com/2016/05/the-neon-glow-of-tokyos-night-life-captured-by-liam-wong/

"everydays - april 2016" via @beeple

ART

https://www.behance.net/gallery/37059017/everydays-april-2016

ARM ENLIGHTEN TECHNOLOGY EXPANDS INTO NEW MARKETS via @EightyLevel

vimeo : https://vimeo.com/153015904 http://80.lv/articles/arm-enlighten-technology-expands-into-new-markets/

Hold-And-Modify // CNCD Fairlight 2015 // 60fps PROPER via @mmalex

Gun modeling for FPS games via @sabreaurus

ART

http://piratportfolio.com/fpp_eng/

Tommy Alvarez Expert Environment Artist: Tom Clancy's THE DIVISION via @Allegorithmic

ART

https://www.artstation.com/artwork/8k10O