2016-05-25から1日間の記事一覧
spherical to cartesian coords http://psgraphics.blogspot.jp/2016/05/spherical-to-cartesian-coords.html equirectangular image to spherical coords http://psgraphics.blogspot.jp/2016/05/equirectangular-image-to-sperical-coords.html
http://www.gamasutra.com/blogs/SamIzzo/20160517/272814/Behaviour_trees_for_missions_and_AI.php
http://blog.wolfram.com/2016/05/06/computational-stippling-can-machines-do-as-well-as-humans/
"The most common Vulkan mistakes" via @KostasAAA pdf : http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/05/Most-common-mistakes-in-Vulkan-apps.pdf article : http://gpuopen.com/slides-from-our-the-most-common-…
http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php
http://www.thisiscolossal.com/2016/05/the-neon-glow-of-tokyos-night-life-captured-by-liam-wong/
https://www.behance.net/gallery/37059017/everydays-april-2016
vimeo : https://vimeo.com/153015904 http://80.lv/articles/arm-enlighten-technology-expands-into-new-markets/
http://piratportfolio.com/fpp_eng/
https://www.artstation.com/artwork/8k10O
Doom Tech Analysis: The Best-Looking 60fps Console Shooter? via @billykhan
article : https://www.allegorithmic.com/blog/texturing-uncharted-4-gdc-video-sessions-part-2
https://www.artstation.com/artist/bradfolio/albums/40502
https://www.artstation.com/artwork/JOY4A
polycount : http://polycount.com/discussion/170394/technical-study-overwatch-image-heavy 80 Level : http://80.lv/articles/overwatch-technical-overview/