2015-11-01から1ヶ月間の記事一覧
http://blog.imgtec.com/powervr/vulkan-scaling-to-multiple-threads
http://www.sebastiansylvan.com/post/LeastSquaresTextureSeams/
[MOVIE][ART] THE MODELS AND MINIATURES OF RIDLEY SCOTT’S ‘BLADE RUNNER’: A BEHIND-THE-SCENES GALLERY
http://oneperfectshotdb.com/news/the-models-and-miniatures-of-ridley-scotts-blade-runner-a-behind-the-scenes-gallery/
http://www.thisiscolossal.com/2015/11/an-ancient-chinese-gingko-tree-drops-an-ocean-of-golden-leaves/
http://80.lv/articles/creating-delicate-virtual-nature/
http://80.lv/articles/making-an-award-winning-scene-in-ue4-with-no-experience/
https://jsfiddle.net/g21v3zgd/19/embedded/result/
https://github.com/microsoft/vscode
http://www.slideshare.net/LimeStreem/dynamic-lighting-and-dropping-shadow-in-webgl
https://twitter.com/mediamolecule/status/667010334335623169
https://t.co/zsTogH6C4x
http://www.develop-online.net/tools-and-tech/creating-the-atmosphere-of-until-dawn/0214056
article : http://www.geomerics.com/blogs/subway-demo-in-vr/
http://store.steampowered.com/app/412940?beta=1
https://eheitzresearch.wordpress.com/240-2/
Part1 : https://www.allegorithmic.com/blog/procedural-material-contest-winners-part-1 Part2 : https://www.allegorithmic.com/blog/procedural-material-contest-winners-part-2
http://imgur.com/a/ib8nW
http://80.lv/articles/the-hd-beauty-of-star-wars-battlefront/
Fast and accurate sine/cosine approximation http://lab.polygonal.de/?p=205 Cg 3.1 Toolkit Documentation http://http.developer.nvidia.com/Cg/cos.html "Rendering Ocean Water" AMD http://developer.amd.com/wordpress/media/2012/10/ShaderX_Ocean…
GigaVoxels / GigaSpace : A CUDA/GLSL library for the efficient 3D real-time rendering of highly detailed scenes. http://gigavoxels.imag.fr/index.html
https://developer.nvidia.com/content/terrain-godrays-better-use-dx11-tessellation
http://www.thisiscolossal.com/2015/11/faig-ahmed-glitched-rugs/