NVIDIA_GAMEWORKS
article : http://www.pcper.com/reviews/Graphics-Cards/Details-about-NVIDIAs-GameWorks-31-Update github : https://github.com/NVIDIAGameWorks
gdc2016 slide : http://developer.download.nvidia.com/gameworks/events/GDC2016/atatarinov_alpanteleev_advanced_ao.pdf Official : http://www.geforce.com/hardware/technology/hbao-plus/technology HBAO+ : https://developer.nvidia.com/sites/defa…
article : http://www.gamersnexus.net/guides/2355-deep-dive-how-vxao-frustum-tracing-and-flow-work Volumetric Lighting algorithm update Voxel-Accelerated Ambient Occlusion (VXAO) High-Fidelity Frustum-Traced Shadows (HFTS) Flow (combustible…
Tom Clancy's The division at PC uses HBAO+ and PCSS in NVIDIA Gameworks. トム・クランシーのディビジョンの PC 版は NVIDIA ゲームワークスの HBAO+ と PCSS を使っています.
https://developer.nvidia.com/content/terrain-godrays-better-use-dx11-tessellation
http://blogs.nvidia.com/blog/2015/11/09/gameworks-vr-unreal-engine-4-ue4/
http://www.geforce.com/whats-new/guides/far-cry-4-graphics-performance-and-tweaking-guide HBAO+
http://docs.nvidia.com/gameworks/index.html#gameworkslibrary/graphicssamples/opengl_samples/conservativerasterizationsample.htm
http://www.slideshare.net/colinbb/gtc-2014-directx-11-rendering-and-nvidia-gameworks-in-batman-arkham-origins
https://developer.nvidia.com/gameworks-directx-samples