NVIDIA_GAMEWORKS

Details about NVIDIA's GameWorks 3.1 Update... via @alteredq

article : http://www.pcper.com/reviews/Graphics-Cards/Details-about-NVIDIAs-GameWorks-31-Update github : https://github.com/NVIDIAGameWorks

NVidia HBAO+ via @LouisBavoil

gdc2016 slide : http://developer.download.nvidia.com/gameworks/events/GDC2016/atatarinov_alpanteleev_advanced_ao.pdf Official : http://www.geforce.com/hardware/technology/hbao-plus/technology HBAO+ : https://developer.nvidia.com/sites/defa…

Deep Dive: How VXAO, Frustum Tracing, & Fluid Combustibles Work

article : http://www.gamersnexus.net/guides/2355-deep-dive-how-vxao-frustum-tracing-and-flow-work Volumetric Lighting algorithm update Voxel-Accelerated Ambient Occlusion (VXAO) High-Fidelity Frustum-Traced Shadows (HFTS) Flow (combustible…

Tom Clancy’s The Division Trailer - NVIDIA GameWorks [US]

Tom Clancy's The division at PC uses HBAO+ and PCSS in NVIDIA Gameworks. トム・クランシーのディビジョンの PC 版は NVIDIA ゲームワークスの HBAO+ と PCSS を使っています.

Rainbow Six Siege NVIDIA GameWorks Trailer

From Terrain to Godrays: Better Use of DX11 Tessellation

https://developer.nvidia.com/content/terrain-godrays-better-use-dx11-tessellation

Get Ready: Unreal Engine 4 to Incorporate NVIDIA GameWorks VR (NVidia GameWorks VR と UE4 のコラボ)

http://blogs.nvidia.com/blog/2015/11/09/gameworks-vr-unreal-engine-4-ue4/

Assassin's Creed Syndicate NVIDIA GameWorks Trailer

Far Cry 4 uses NVidia GameWorks (ファークライ4, NVidia GameWorks というライブラリを使用)

http://www.geforce.com/whats-new/guides/far-cry-4-graphics-performance-and-tweaking-guide HBAO+

Conservative Rasterization Sample at NVidia Gameworks

http://docs.nvidia.com/gameworks/index.html#gameworkslibrary/graphicssamples/opengl_samples/conservativerasterizationsample.htm

DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins @ GTC 2014

http://www.slideshare.net/colinbb/gtc-2014-directx-11-rendering-and-nvidia-gameworks-in-batman-arkham-origins

NVIDIA GameWorks™ DirectX Samples

https://developer.nvidia.com/gameworks-directx-samples