2015-11-13から1日間の記事一覧

"Job System 2.0: Lock-Free Work Stealing – Part 4: parallel_for"

http://blog.molecular-matters.com/2015/11/09/job-system-2-0-lock-free-work-stealing-part-4-parallel_for/

Doing an HD Remake the Right Way

http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way/

Shadow Moses @ Unreal Engine 4

"Deep Learning in a Nutshell: Core Concepts" ( ディープラーニングの解説 )

AI

http://devblogs.nvidia.com/parallelforall/deep-learning-nutshell-core-concepts/

List of "Real-time Shadow Algorithms and Techniques" by NVidia

http://www.nvidia.com/object/doc_shadows.html

"Drawn to greatness: The making of Cuphead" (XBox One のゲームのCuphead のメイキング)

http://www.redbull.com/en/games/stories/1331758042492/cuphead-xbox-one-interview

the rendering technology of skysaga: infinite isles (Minecraft 風のゲームのグラフィックスの説明)

https://interplayoflight.wordpress.com/2015/04/08/the-rendering-technology-of-skysaga-infinite-isles/

Get Ready: Unreal Engine 4 to Incorporate NVIDIA GameWorks VR (NVidia GameWorks VR と UE4 のコラボ)

http://blogs.nvidia.com/blog/2015/11/09/gameworks-vr-unreal-engine-4-ue4/

"The tech of the art of The Peanuts Movie" ( スヌーピーの映画のアート技術 )

CG

http://www.fxguide.com/featured/the-tech-of-the-art-of-the-peanuts-movie/

A WebGL-based light transport simulator

https://benedikt-bitterli.me/tantalum/tantalum.html

[GAME_GFX] "Dynamic Soft Shadows Based on Local Cubemap"

https://community.arm.com/groups/arm-mali-graphics/blog/2015/04/13/dynamic-soft-shadows-based-on-local-cubemap ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics pdf : http://malideveloper.arm.com/downloads/ARM_Guide_to_Unit…

"GGX Shading Model For Metallic Reflections" By Neil Blevins (GGX による金属反射)

PBR

http://www.neilblevins.com/cg_education/ggx/ggx.htm

UE4 Nature demo by kooolalala

Bedroom demo: ArchViz with SSRR in Unity ( Unity 5.3 の SSR )

article : http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/ exe : http://democontent.unity3d.com/bedroom.zip About light probe cage for large dynamic objects This was rather straightforward, but it also brought up the nee…