SHADOW

NVidia PCSS in Unity via @willgoldstone

https://github.com/TheMasonX/UnityPCSS NVidia の PCSS の Unity 版のデモです.

Hybrid Frustum Traced Shadows via @syoyo

https://developer.nvidia.com/hybrid-frustum-traced-shadows-0

Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders

http://cg.cs.uni-bonn.de/de/publikationen/paper-details/peters-2016-msm-applications/

List of "Real-time Shadow Algorithms and Techniques" by NVidia

http://www.nvidia.com/object/doc_shadows.html

"PowerVR ray traced soft shadow articles" by ImgTec

Implementing fast, ray traced soft shadows in a game engine http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine "A game of shadows: ray traced shadows vs. cascaded shadow maps" ImgTec http://blog.im…

Atmospheric Scattering/Character Shadow/Wrinkle Maps in BlackSmith

ATMOSPHERIC SCATTERING IN THE BLACKSMITH http://blogs.unity3d.com/jp/2015/05/28/atmospheric-scattering-in-the-blacksmith/ UNIQUE CHARACTER SHADOWS IN THE BLACKSMITH http://blogs.unity3d.com/jp/2015/05/28/unique-character-shadows-in-the-bla…

MECH Ti Feature Demo

"Hybrid Ray-Traced Shadows" GDC2015 http://developer.download.nvidia.com/assets/events/GDC15/hybrid_ray_traced_GDC_2015.pdf

PCSS for GTA5 (GTA5 PC 版でのソフトシャドウ)

http://blogs.nvidia.com/blog/2015/05/01/grand-theft-auto-v-shadows/ Percentage-Closer Soft Shadows (SIGGRAPH 2005) http://http.download.nvidia.com/developer/presentations/2005/SIGGRAPH/Percentage_Closer_Soft_Shadows.pdf