2015-05-02から1日間の記事一覧

Some light values of real worlds for CG

CG 向けの現実世界のライティングの値を少し集めたものです. lux [lx] (照度) http://en.wikipedia.org/wiki/Lux http://en.wikipedia.org/wiki/Daylight http://www.slideshare.net/SIGTART/ss-6903030 http://www.frostbite.com/wp-content/uploads/2014/1…

Link collections of UV mapping for heightmap terrains

Triplanar texture mapping http://gdcvault.com/play/1020197/Landscape-Creation-and-Rendering-in http://www.volume-gfx.com/volume-rendering/triplanar-texturing/ http://www.terathon.com/lengyel/Lengyel-VoxelTerrain.pdf http://http.developer.n…

"The Hobbyist Coder #3 : 2D platformers pathfinding" (2D 向けのパス探索の記事)

AI

http://www.gamasutra.com/blogs/YoannPignole/20150427/241995/The_Hobbyist_Coder_3__2D_platformers_pathfinding__part_12.php

A look at the PowerVR graphics architecture: Tile-based rendering (PowerVR のタイルベースレンダリングの説明の記事)

http://blog.imgtec.com/powervr/a-look-at-the-powervr-graphics-architecture-tile-based-rendering

Maxwell GM204 OpenGL extensions (Maxwell 向けの OpenGL 拡張)

http://blog.icare3d.org/2014/09/maxwell-gm204-opengl-extensions.html

[SHADER_TOY] Magnetismic

https://www.shadertoy.com/view/XlB3zV

Tomato

https://www.shadertoy.com/view/Xtj3Dm

Marmoset WebGL viewer (Marmoset の WebGL 版のビューワー)

http://viewer.marmoset.co/test/gdcgallery.html

DirectX-12-Demo von Final Fantasy 15 at Build 2015 (Build2015 での FF15 の DX12 デモ)

Using NVIDIA GeForce GTX TITAN X-4-way SLI PC ( NVidia GeForce GTX TITAN による 4 枚構成の SLI らしい) http://www.prnewswire.com/news-releases/square-enix-unveils-real-time-cg-tech-demo-using-directx-12-at-microsoft-build-300075363.html

PCSS for GTA5 (GTA5 PC 版でのソフトシャドウ)

http://blogs.nvidia.com/blog/2015/05/01/grand-theft-auto-v-shadows/ Percentage-Closer Soft Shadows (SIGGRAPH 2005) http://http.download.nvidia.com/developer/presentations/2005/SIGGRAPH/Percentage_Closer_Soft_Shadows.pdf