SHADER_TOY

Interactive Bunny Physics via @ThomasSchander

https://www.shadertoy.com/view/XlfyzN ウサギのモデルの剛体シミュレーションのデモです.

Quick comparison of surface normal compression. Direct, Spherical, Spheremap and Octahedral, at 16, 24 and 32 bits via @iquilezles

https://www.shadertoy.com/view/llfcRl 法線の圧縮についての手法の比較のデモです.

The Shader of the Week is "curtain and ball" by archee via @Shadertoy

https://www.shadertoy.com/view/MldXWX

3D textures, Tonemap operators

Feature - 3D Textures via @Shadertoy ShaderToy が 3D テクスチャに対応しました. Tonemap operators via @romainguy https://www.shadertoy.com/view/llXyWr トーンマップのグラフでの比較です. Linear vs Logarithmic FFT via @felixturner https://www.…

Spherical Triangle Sampling

https://www.shadertoy.com/view/4tGGzd

Volumetric clouds, scattering, water, buoyancy via @ThomasSchander

Enscape Cube (要注意) 2017/08/30 では重すぎ?て, 自宅のデスクトップのブラウザがクラッシュしました. https://www.shadertoy.com/view/4dSBDt

Separable circular bokeh shadertoy implementation. via @BartWronsk

shadertoy : https://www.shadertoy.com/view/lsBBWy blog : https://bartwronski.com/2017/08/06/separable-bokeh/ reference article : http://yehar.com/blog/?p=1495

Mie-based phase function for cloud scattering. First image is two-HG (like @SebHillaire ), second is LUT via @ThomasSchander

https://www.shadertoy.com/view/4sjBDG

Shadertoy shader to walk you through coding a ray marcher via @TekF

https://www.shadertoy.com/view/MdBfRK ShaderToy でのレイマーチに関するチュートリアルです.

Iceberg, expansive reaction-diffusion, Chain Spell

Iceberg via @Shadertoy https://www.shadertoy.com/view/4tdSDX expansive reaction-diffusion via @MittringMartin https://www.shadertoy.com/view/4dcGW2 Chain Spell via @leondenise https://www.shadertoy.com/view/Ms2BRz

Suture Fluid via @Shadertoy

https://www.shadertoy.com/view/XddSRX

Moebius Ants

Moebius Ants via @Shadertoy https://www.shadertoy.com/view/XssczX

rigid body physics via @renaudbedard

physics engine https://www.shadertoy.com/view/MdXBD8

DOF Tweak 05 via @ShaderToy

DOF Tweak 05 https://www.shadertoy.com/view/Md23z1

Procedural animated noise based on the divergence of the gradient of a simplex based fbm noise via @stormoid

https://www.shadertoy.com/view/MtKSWW

Greek Temple via @iquilezles

https://www.shadertoy.com/view/ldScDh

Artistic shading via @stormoid

Artistic shading via @stormoid https://www.shadertoy.com/view/Xtj3Dm

Meta CRT

Meta CRT via @P_Malin https://www.shadertoy.com/view/4dlyWX# Texture variation V via @iquilezles https://www.shadertoy.com/view/Xtl3zf Volumetric Standford Bunny via @SebHillaire https://www.shadertoy.com/view/MdlyDs

Tribute to Journey by @shakemayster

https://www.shadertoy.com/view/ldlcRf ShaderToy で「風ノ旅ビト」を再現したブラウザ上でのデモです.

BVH Tracing Experiment via @Stubbesaurus

https://www.shadertoy.com/view/XlVXDz# ハードコードした BVH で スタンフォードバニーをレイトレースしたデモです.

Apollonian II by @iquilezles

https://www.shadertoy.com/view/llKXzh

Rainforest via @iquilezles

https://www.shadertoy.com/view/4ttSWf 風景のレイマーチのデモです.

Orbital Flights, Directional Light Box

Orbital Flights via @ShaderToy https://www.shadertoy.com/view/4lVGRy Directional Light Box via @Atrix256 Forum : http://computergraphics.stackexchange.com/questions/4067/special-directional-light-type https://www.shadertoy.com/view/4lV3zV

Shadering Chameleon V2.0 via @Shadertoy

https://www.shadertoy.com/view/Msc3z8

the smooth-minimum based soft-whiteclipping via @pixelmager

https://www.shadertoy.com/view/Ml3GWs

[SH16C] Contra via @Shadertoy

Contra https://www.shadertoy.com/view/XltGDr

Icosahedron twist

Icosahedron twist via @tdhooper https://www.shadertoy.com/view/Mtc3RX

Fractal Cave

Fractal Cave via @iquilezles https://www.shadertoy.com/view/Xtt3Wn

Dynamical Flame via @cornusammonis

https://www.shadertoy.com/view/lld3z8

Sinuous via @stormoid, Bay Bridge via @ShaderToy

Sinuous https://www.shadertoy.com/view/4sGSDw Bay Brdige https://www.shadertoy.com/view/lstGzS