2016-09-04から1日間の記事一覧
[GAME_GFX][UNREAL_ENGINE] Densha de Go! uses Unreal Engine 4 電車で GO, UE4とGeForce GTX 1080を利用 記事 : http://business.nikkeibp.co.jp/atcl/report/16/030800018/082200143/?rt=nocnt
https://blogs.unity3d.com/2016/08/31/adam-animation-for-the-real-time-short-film/
GET THE UNITY 5.5 BETA NOW https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/ Preview of some Unity 5.5 features http://forum.unity3d.com/threads/preview-of-some-5-5-features.427162/
http://c0de517e.blogspot.jp/2016/08/a-retrospective-on-call-of-duty.html
https://www.shadertoy.com/view/Ml3GWs
Localized tonemapping – is global exposure and global tonemapping operator enough for video games? https://bartwronski.com/2016/08/29/localized-tonemapping/ Image dynamic range https://bartwronski.com/2016/09/01/dynamic-range-and-evs/
https://seblagarde.wordpress.com/2016/08/28/siggraph-2016-an-artist-friendly-workflow-for-panoramic-hdri/