2016-09-04から1日間の記事一覧

Resident Evil VII: Photogrammerty via @8Infinite8

[GAME_GFX][UNREAL_ENGINE] Densha de Go! uses Unreal Engine 4 電車で GO, UE4とGeForce GTX 1080を利用 記事 : http://business.nikkeibp.co.jp/atcl/report/16/030800018/082200143/?rt=nocnt

ADAM – ANIMATION FOR THE REAL-TIME SHORT FILM via @fourheadedcat

https://blogs.unity3d.com/2016/08/31/adam-animation-for-the-real-time-short-film/

Unity 5.5 beta via @unity_japan

GET THE UNITY 5.5 BETA NOW https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/ Preview of some Unity 5.5 features http://forum.unity3d.com/threads/preview-of-some-5-5-features.427162/

A retrospective on Call of Duty rendering via @kenpex

http://c0de517e.blogspot.jp/2016/08/a-retrospective-on-call-of-duty.html

the smooth-minimum based soft-whiteclipping via @pixelmager

https://www.shadertoy.com/view/Ml3GWs

Localized tonemapping and Image dynamic range via @BartWronsk

Localized tonemapping – is global exposure and global tonemapping operator enough for video games? https://bartwronski.com/2016/08/29/localized-tonemapping/ Image dynamic range https://bartwronski.com/2016/09/01/dynamic-range-and-evs/

Siggraph 2016: An Artist-Friendly Workflow for Panoramic HDRI via @SebLagarde

https://seblagarde.wordpress.com/2016/08/28/siggraph-2016-an-artist-friendly-workflow-for-panoramic-hdri/

Real-Time Graphics in Pixar Film Production via @8Infinite8