2014-09-01から1ヶ月間の記事一覧

Bitmap2Material 3

Amazing Freedive with the Ocean Brothers

ART

Real-time ray-traced shadows code sample/demo by Martin Mittring (Graphics coder at Epic Games)

http://kosmokleaner.wordpress.com/2014/09/26/real-time-ray-traced-shadows-soon-to-be-released/

Inside me

ART

Inside Me ( Nils Frahm - Me Rework) from Dmitry Zakharov on Vimeo.

Miniature models by Araki

ART

http://arakichi.blog.fc2.com/

Mosque Shah Cheragh

ART

Some Japanese links of camera and light related things

PBR

Ev = Av + Tv http://homepage3.nifty.com/alpha-1/photo/ART_EV_J.html http://www.unami-a.com/kiho/exposure_value.shtml Labsphere 社 の Spectralon http://www.labsphere.jp/Spectralon.html RawTherapee ( Raw から Linear Raw を求める ) http://raw…

Physically Based Camera Rendering

PBR

http://extremeistan.wordpress.com/2014/09/24/physically-based-camera-rendering/

Circle of Abstract Ritual

ART

Circle of Abstract Ritual from Jeff Frost on Vimeo.

MEMEX | Duologue

ART

richard lico show reel 2014 via @ymt3d

Unity Realtime Reflections and GI and realism Exploration

http://forum.unity3d.com/threads/unity-realtime-reflections-and-gi-and-realism-exploration.266258/ http://www.shadowood.uk/Store/?u=2014-09-02

Oculus Rift "Car Flip" demo from Epic Games

Ham Yard Hotel

ART

Metal Gear Solid 5: The Phantom Pain - Fox Engine Demo @ TGS 2014 TRUE-HD QUALITY

Global Illumination in Unity 5

http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/

Some links for OpenMP in Japanese

C 言語による OpenMP 入門 http://www.cc.u-tokyo.ac.jp/support/kosyu/03/kosyu-openmp_c.pdf OpenMP の使い方 http://tech.ckme.co.jp/openmp.shtml

Japanese article of ray tracing CG World

http://www.amazon.co.jp/CGWORLD-%E3%82%B7%E3%83%BC%E3%82%B8%E3%83%BC%E3%83%AF%E3%83%BC%E3%83%AB%E3%83%89-2014%E5%B9%B4-10%E6%9C%88%E5%8F%B7-vol-194/dp/B00MTX2B76/ Japanese memo CG Wolrd 10 月号にレイトレースに関するわかりやすい記事がありま…

"A mixed reality testing environment for real-time global illumination algorithms"

https://github.com/thefranke/dirtchamber

GTX 980/970 by TIMOTHY LOTTES

http://timothylottes.blogspot.jp/2014/09/gtx-980970.html

Conservative Rasterization Sample at NVidia Gameworks

http://docs.nvidia.com/gameworks/index.html#gameworkslibrary/graphicssamples/opengl_samples/conservativerasterizationsample.htm

Maxwell and DirectX 12 Delivered

http://blogs.nvidia.com/blog/2014/09/19/maxwell-and-dx12-delivered/

Maxwell GM204 OpenGL extensions

http://blog.icare3d.org/2014/09/maxwell-gm204-opengl-extensions.html

Refraction Simulator by Daniel Johnson via

CG

http://www.chromeexperiments.com/detail/refraction-simulator/ Japanese memo 光の屈折を計算する WebGL のデモです. Launch Experiment ボタンを押すと, 試せます.

deep down Trailer TGS2014 Version

Bloodborne TGS2014 Trailer

FINAL FANTASY XV TGS2014 Trailer

What every computer programmer should know about floating point, part 1

http://blog.reverberate.org/2014/09/what-every-computer-programmer-should.html

Bungie uses WebGL to show Destiny players characters (via @alteredq)

My player (hanecci) http://www.bungie.net/ja/Legend/2/4611686018429457101/2305843009219380307 Destiny Companion for iPhone https://itunes.apple.com/us/app/destiny-companion/id441444902?mt=8

Minecraft to Join Microsoft