2014-09-01から1ヶ月間の記事一覧
http://kosmokleaner.wordpress.com/2014/09/26/real-time-ray-traced-shadows-soon-to-be-released/
Inside Me ( Nils Frahm - Me Rework) from Dmitry Zakharov on Vimeo.
http://arakichi.blog.fc2.com/
Ev = Av + Tv http://homepage3.nifty.com/alpha-1/photo/ART_EV_J.html http://www.unami-a.com/kiho/exposure_value.shtml Labsphere 社 の Spectralon http://www.labsphere.jp/Spectralon.html RawTherapee ( Raw から Linear Raw を求める ) http://raw…
http://extremeistan.wordpress.com/2014/09/24/physically-based-camera-rendering/
Circle of Abstract Ritual from Jeff Frost on Vimeo.
http://forum.unity3d.com/threads/unity-realtime-reflections-and-gi-and-realism-exploration.266258/ http://www.shadowood.uk/Store/?u=2014-09-02
http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/
C 言語による OpenMP 入門 http://www.cc.u-tokyo.ac.jp/support/kosyu/03/kosyu-openmp_c.pdf OpenMP の使い方 http://tech.ckme.co.jp/openmp.shtml
http://www.amazon.co.jp/CGWORLD-%E3%82%B7%E3%83%BC%E3%82%B8%E3%83%BC%E3%83%AF%E3%83%BC%E3%83%AB%E3%83%89-2014%E5%B9%B4-10%E6%9C%88%E5%8F%B7-vol-194/dp/B00MTX2B76/ Japanese memo CG Wolrd 10 月号にレイトレースに関するわかりやすい記事がありま…
https://github.com/thefranke/dirtchamber
http://timothylottes.blogspot.jp/2014/09/gtx-980970.html
http://docs.nvidia.com/gameworks/index.html#gameworkslibrary/graphicssamples/opengl_samples/conservativerasterizationsample.htm
http://blogs.nvidia.com/blog/2014/09/19/maxwell-and-dx12-delivered/
http://blog.icare3d.org/2014/09/maxwell-gm204-opengl-extensions.html
http://www.chromeexperiments.com/detail/refraction-simulator/ Japanese memo 光の屈折を計算する WebGL のデモです. Launch Experiment ボタンを押すと, 試せます.
http://blog.reverberate.org/2014/09/what-every-computer-programmer-should.html
My player (hanecci) http://www.bungie.net/ja/Legend/2/4611686018429457101/2305843009219380307 Destiny Companion for iPhone https://itunes.apple.com/us/app/destiny-companion/id441444902?mt=8