VR

Robo Recall Performance Optimization | Project Spotlight | Unreal Engine via @MittringMartin

Epic Games 社の VR デモ Robo Recall での最適化についての動画です.

The Next Chapter of Creative Development in VR via @aras_p

VR

https://www.oculus.com/blog/the-next-chapter-of-creative-development-in-vr/ Oculus がストーリースタジオを閉鎖しました.

Painting 3D Flowmaps in VR in UE4 via @ShaderBits

VR

Catching a Real Ball in Virtual Reality via @simonschreibt

VR

https://www.disneyresearch.com/publication/catching-a-real-ball-in-virtual-reality/ 実際に投げたボールを VR の中でキャッチする研究です.

Modelmaking Toys with Virtual Reality Sculpting via @simonschreibt

VR

VR でプラモデルを組み立てるデモです.

Bringing pixels front and center in VR video via @claybavor

VR

https://blog.google/products/google-vr/bringing-pixels-front-and-center-vr-video/ VR 向けのキューブマップに関する記事です.

OpenXR - Cross-Platform, Portable, Virtual Reality via @tuan_kuranes_rs

https://www.khronos.org/openxr OpenXR : VR 向けのクロスプラットフォームな API です.

Lens Matched Shading and Unreal Engine 4 Integration Part 1 via ‏@kenpex

Part1 : https://developer.nvidia.com/lens-matched-shading-and-unreal-engine-4-integration-part-1 Part2 : https://developer.nvidia.com/lens-matched-shading-and-unreal-engine-4-integration-part-2 Part3 : https://developer.nvidia.com/lens-mat…

2017 State of Virtual Reality #1: Platforms & Content by Morgan McGuire via @tuan_kuranes_rs

VR

http://casual-effects.blogspot.jp/2016/12/virtual-reality-in-2017-part-1.html VR のプラットフォームやコンテンツに関する考察の記事です.

‏On Nomenclature by @thefranke

AR VR

http://blog.tobias-franke.eu/2016/12/28/on_nomenclature.html AR, VR, Mixed Reality の命名についての記事です.

Virtual Reality and the Resolution of the Human Eye: via @KostasAAA

VR

https://medium.com/@FreneticPony/virtual-reality-and-the-resolution-of-the-human-eye-5e601b0ef030#.ql0lemk86 VR と人間の目の解像度に関する記事です.

1st ever AR Industry Landscape for Q4 2016 by @thevrfund via @tipatat

VR AR

Twitter : https://twitter.com/tipatat/status/812095983093891072 2016 年 Q4 の VR や AR を展望した図です.

Just Add VR: Cameras via @CasualEffects

VR

http://casual-effects.blogspot.jp/2016/12/just-add-vr-cameras.html VR のカメラに関する記事です.

VR Interface Design Pre-Visualisation Methods via @MittringMartin

VR

VR の UI に関する動画です.

Getting started with Gear VR development using Unity 5

http://blog.milanprucha.com/?p=106 Unity 5 で, GearVR 向けの開発をする際の記事です.

OwlchemyVR Mixed Reality Update 2 via @OwlchemyLabs

VR

http://owlchemylabs.com/owlchemyvr-mixed-reality-update-2/ Mixed Reality のデモです.

Red Alert 2 remake in Unreal Engine 4 - Allies gameplay in VR using HTC vive

UE4, HTC vive を使って「レッドアラート 2」というゲームを VR でリメイクしてみたものです.

Getting Vulkan Ready For VR via @KostasAAA

https://developer.nvidia.com/getting-vulkan-ready-vr

OwlchemyVR Mixed Reality Tech via @OwlchemyLabs

VR

http://owlchemylabs.com/owlchemyvr-mixed-reality-tech/

Lone Echo by Ready At Dawn

DAYDREAM TECHNICAL PREVIEW AVAILABLE NOW via @unity_japan

https://blogs.unity3d.com/jp/2016/09/22/daydream-technical-preview-available-now/

The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR via @gamasutra

VR

http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php The Vanishing of Ethan Carter の UE4 でのVR 対応の最適化の記事

The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR

VR

http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php

Optimizing VR renderers with OVR_multiview via @powervrinsider

VR

https://imgtec.com/blog/multimedia/optimizing-vr-renderers-with-ovr_multiview/ VR のための OVR_multiview 拡張について

Pascal VR Tech via @nvidiadeveloper

VR

https://developer.nvidia.com/pascal-vr-tech 1 パスで両目の情報を描画する

Understanding Pixel Density and Eye-Limiting Resolution via @tuan_kuranes_rs

VR

http://vrguy.blogspot.jp/2016/06/understanding-pixel-density-and-eye.html

Valve releases free VR creation tool Destinations via @joehalper

VR

article : http://www.develop-online.net/news/valve-releases-free-vr-creation-tool-destinations/0221482 Steam : http://store.steampowered.com/app/453170 Valve が フォトリアルな地形や VR のコンテンツ作成をするためのツール Destiniations を無…

Optimizing the Unreal Engine 4 Renderer for VR via @UnrealEngine

article : https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/ UE4 の VR 向けの最適化の記事です

Lighthouse tracking examined @gamasutra

VR

article : http://doc-ok.org/?p=1478 HTC Vive のトラッキングシステムである LightHouse に関する調査です.

The Lab Renderer at Unity Asset Store @thefranke

Unity Asset Store : https://www.assetstore.unity3d.com/en/#!/content/63141 SteamVR : https://steamcommunity.com/games/250820/announcements/detail/604985915045842668 pdf : http://vrerse.com/wp-content/uploads/2014/05/TheLabRenderer.pdf Adva…