2015-01-01から1ヶ月間の記事一覧
http://people.cs.kuleuven.be/~philip.dutre/GI/TotalCompendium.pdf
http://static.oculus.com/connect/slides/OculusConnect_Epic_UE4_Integration_and_Demos.pdf
http://setosa.io/ev/eigenvectors-and-eigenvalues/ Short Japanese memo 固有ベクトルと固有値の概念について, ブラウザ上で可視化する解説記事です.
http://0fps.net/2015/01/18/collision-detection-part-2/ Short Japanese memo 衝突判定に関する解説記事です.
https://www.pinterest.com/mallorywikoff/game-art-tutorialsprocesses/
http://diaryofagraphicsprogrammer.blogspot.jp/2015/01/reloaded-compute-shader-optimizations.html
http://jp.square-enix.com/info/library/pdf/SiggraphAsia2014_simulation.pdf
http://johnwhigham.blogspot.jp/2015/01/terrain-visuals.html
http://blog.hvidtfeldts.net/index.php/2015/01/path-tracing-3d-fractals/ Short Japanese memo 3D のフラクタルを GPU で パストレーシングする際のシェーダに関する解説記事です.
http://jp.square-enix.com/info/library/
https://t.co/XfXIo3NZMl https://t.co/Rl9oIPlKFj
http://darakemonodarake.hatenablog.jp/entry/2014/12/17/000422
http://graphics.cs.williams.edu/papers/AggregateI3D15/
http://dmweb.free.fr/?q=node/210
http://www.theverge.com/2014/12/30/7466953/watch-human-dancers-use-light-projection-technology-to-play-with Pixel - extraits from Adrien M / Claire B on Vimeo.
http://www.extentofthejam.com/pseudo/
http://www.redblobgames.com/grids/line-drawing.html
NVIDIA Tegra X1 Preview & Architecture Analysis http://www.anandtech.com/show/8811/nvidia-tegra-x1-preview Live: NVIDIA’s CES Press Event http://blogs.nvidia.com/blog/2015/01/04/live-nvidia-ces/
http://ndebug.blogspot.jp/2015/01/software-builds-at-ea.html
https://knarkowicz.wordpress.com/2014/12/27/analytical-dfg-term-for-ibl/
http://gpupro.blogspot.jp/2015/01/gpu-pro-6-practical-screen-space-soft.html