2012-07-01から1ヶ月間の記事一覧

Displaying ambient occlusion and soft shadow at Direct3D11

I wrote a test program to calculate world space ambient occlusion and shadow using Direct3D11. It calculates per-vertex world space ambient occlusion and soft shadow at runtime by CPU, and send the results to the GPU through UnorderedAcces…

Source Filmmaker

Valve released the "Source Filmmaker". I guess that we can make some simple demo movies with Source Engine by using this tool. And we can modify the scene settings interactively. Here are some screenshots.All graphics options enabled ( DOF…