2015-04-01から1ヶ月間の記事一覧

"Just Cause 3 Gameplay Reveal Trailer"

GTA5 mods via gamespark.jp

http://www.gamespark.jp/article/2015/04/29/56649.html

Link collection of cloud rendering for games

ゲーム向けの 雲のレンダリングに関するリンク集です. Games "Realistic Cloud Rendering Using Pixel Sync" Egor Yusov, Intel. https://software.intel.com/en-us/blogs/2014/08/31/cloud-rendering-sample-updated https://software.intel.com/en-us/blog…

"Implementing Hello Triangle with Mantle" (Mantle で三角形を描画する)

https://medium.com/@Overv/implementing-hello-triangle-in-mantle-4302450fbcd2

"Fast Projected Area Computation for 3D Bounding Boxes

http://t.co/AjGgPoqfmo

Game Programming Gems - List of contents (Game Programming Gems の目次)

http://alex-simon.blogspot.jp/2010/04/game-programming-gems-list-of-contents.html

"Otoy demo of cloud rendering" (クラウドレンダリングのデモ)

http://t.co/ToMK5ZE7vu

Soft character shadows in Unity, The Last of Us style.

http://robert.cupisz.eu/post/115059013316/soft-shadows

"Enlighten 3 with Forge"

http://www.develop-online.net/tools-and-tech/key-release-enlighten-3-with-forge/0205914

Remnant X

https://www.shadertoy.com/view/4sjSW1

"Rainy Nights" GTA V HQ Screenshots (GTA5 のスクリーンショット)

Oculus Best Practices

VR

http://t.co/nUuhTe63N1

Interactive procedural textures

http://nshelton.github.io/glow/procedure

Amazing HTML5 app for artistic raytraced images.

http://zenphoton.com/

Space, Sunsets

Space https://t.co/GhsfD6b7vg Sunsets https://t.co/nta9fU4g6P

"Game AI Pro 2: Collected Wisdom of Game AI Professionals"

amazon.com : http://www.amazon.com/Game-AI-Pro-Collected-Professionals/dp/1482254794/ amazon.jp : http://www.amazon.co.jp/Game-AI-Pro-Collected-Professionals/dp/1482254794/ Memo in Japanese ゲーム AI の洋書である "Game AI Pro 2" が海外だと…

"Gpu Pro 6: Advanced Rendering Techniques"

amazon.com : http://www.amazon.com/gp/product/1482264617 amazon.jp : http://www.amazon.co.jp/GPU-Pro-Advanced-Rendering-Techniques/dp/1482264617/ In Japanese リアルタイムグラフィックスの洋書 "GPU Pro 6" が 海外だと 4/26, 日本だと 9/18(遅い…

Star Wars Battlefront Reveal Trailer

Ocean rendering in GTA5

Links of sky rendering and atmospheric scattering for CG

About CG 向けの空の描画・大気散乱に関するリンク集です. Games (ゲーム) Sky models in games Onimusha3(2003) : Nishita(1993) model CryEngine2(2006) : Nishita(1993) model SimCity : Perez sky model (ペレス) Halo3 : Bruneton sky model Far Cry 3 …

Little Devil Inside

Links of water/ocean rendering and simulation for games

説明 ゲーム向けの水・海の描画やシミュレーションのリンク集です. Memo about Games Uncharted 1 (Drake's Fortune) : Displacement mapping with sine waves Uncharted 3 (Drake's Deception) : Gerstner waves + Wave particles + Big wave by artists Lo…

Bloodborne をプレイしています

最近は Bloodborne(PS4) を自宅でプレイしています. このゲームは敵との戦闘が普通のゲームよりも難しくてプレイヤースキルが要求されるけど, やり応えがあるゲームなのでかなり楽しいです. こういう良いゲームが沢山売れて, また良いゲームが開発される機会…

[GAME_DESIGN] Bloodborne Fan Reaction

http://www.cinedome.net/2015/04/bloodborne-fan-reaction.html

A Rational Approach To Racing Game Track Design

http://gamasutra.com/view/feature/134845/a_rational_approach_to_racing_game_.php

You Can Do Any Kind of Atomic Read-Modify-Write Operation

http://preshing.com/20150402/you-can-do-any-kind-of-atomic-read-modify-write-operation/

GI GPU Prototype Testing

GI

https://elementalray.wordpress.com/2014/07/06/gi-gpu-prototype-testing/

High Reliefs from 3D Scenes (3D シーンからレリーフを作る論文)

CG

http://lspwww.epfl.ch/arpa/high-relief/

Improved Auto Convex Collision ( アンリアルエンジンの凸包形状のライブラリが HACD から V-HACD に変更 )

https://forums.unrealengine.com/showthread.php?65376-Engine-Features-Preview-4-02-2015 V-HACD : https://code.google.com/p/v-hacd/

NVidia's GTC 2015 presentation slides and recordings (NVidia GTC2015 のスライドや動画)

CG

http://www.gputechconf.com/attend/sessions