Link collection of cloud rendering for games
- ゲーム向けの 雲のレンダリングに関するリンク集です.
Games
- "Realistic Cloud Rendering Using Pixel Sync" Egor Yusov, Intel.
- https://software.intel.com/en-us/blogs/2014/08/31/cloud-rendering-sample-updated
- https://software.intel.com/en-us/blogs/2014/03/31/cloud-rendering-sample
- GPU Pro 6 : http://gpupro.blogspot.jp/2015/01/gpu-pro-6-real-time-rendering-of.html
- HPG2014 : https://software.intel.com/sites/default/files/managed/5d/d8/HighPerfClouds-HPG2014.pdf
- GDC2014 : http://www.gdcvault.com/play/1020224/Realistic-Cloud-Rendering-Using-Pixel
- "Interactive multiple anisotropic scattering in clouds" 2008
- "Realistic rendering of clouds in real-time" 2008
- In Praxis: Atmosphere
- "Real-Time Screen Space Cloud Lighting" GPU Pro. 2010
- "Real-Time Cloud Rendering for Games" Mark J. Harris
- "Real-time Atmospheric Effects in Games Revisited" Crytek. GDC2007
- "Clouds" ShaderToy by iq
- "dynamic clouds" by iq (2002)
- "directional derivative" by iq
- Cloud rendering @ renderman
- Cloud rendering @ solidangle
- "Generating Procedural Clouds Using 3D Hardware" Game Programming Gems 3. 2002
- "Realistic Cloud Rendering on Modern GPUs" Game Programming Gems 5. 2005.
- Links of Clouds
Paper
- "Efficient Rendering of Lightning Taking into Account Scattering Effects due to Clouds and Atmospheric Particles" Dobashi. SIGGRAPH 2001
Volume Rendering
- "Production Volume Rendering" Fundamentals SIGGRAPH 2011 Course Notes
- "Volume Rendering for Visual Effects" Magnus Wrenninge. Sony Pictures Imageworks
- "Procedural Modeling of Cloud"Christopher Birger. 2012
- "Volume Rendering Techniques" GPU Gems 1
- "Real-Time Simulation and Rendering of 3D Fluids" GPU Gems 3