2012-05-01から1ヶ月間の記事一覧

Dx11 spherical harmonics decoding ( 15 ALU )

//-------------------------------------------------------------------------------------- // // Dx11SH.hlsl ( hanecci 2012/05/30 ) // //-------------------------------------------------------------------------------------- struct VS_INPUT {…

Drawing tone map curve in processing

Reference http://filmicgames.com/archives/75

AA

MSAA http://msdn.microsoft.com/en-us/library/dd756748(v=vs.85).aspx FXAA http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf SMAA http://www.iryoku.com/smaa/