2016-02-01から1ヶ月間の記事一覧

2D Weyl

2D Weyl 4 LDS https://www.shadertoy.com/view/MddGDB 2D Weyl hash #1 (integer) https://www.shadertoy.com/view/MsV3z3

Subrandom Numbers

http://mollwollfumble.blogspot.jp/2011/03/subrandom-numbers.html

The Transvoxel Algorithm

http://transvoxel.org/

New blog post: Normalized vector interpolation TL;DR. With interactive shadertoy demo.

article : http://blog.demofox.org/2016/02/19/normalized-vector-interpolation-tldr/ shadertoy : https://www.shadertoy.com/view/4sV3zt

Ray tracing, the walking dead and monster trucks at MWC 2016

article : http://blog.imgtec.com/multimedia/ray-tracing-the-walking-dead-and-monster-trucks-at-mwc-2016

A 3D Printed Sundial Displays Time Like a Digital Clock

http://www.thisiscolossal.com/2016/02/a-3d-printed-sundial-displays-time-like-a-digital-clock/

Watch as the Frozen Surface of Lake Superior Crashes Endlessly Into Mountains of Glasslike Shards

article : http://www.thisiscolossal.com/2016/02/frozen-lake-superior/

ZOIC ARNOLD CAMERA SHADER

http://zenopelgrims.com/zoic/

THE ART OF JONATHAN BENAINOUS

ART

https://allegorithmic.com/blog/art-jonathan-benainous

STUDYING LIGHTING IN GAMES

http://80.lv/articles/studying-lighting-in-games/

Two Minute Papers - Artistic Manipulation of Caustics

CG

UNCHARTED 4: A Thief's End | Story Trailer Revealed | PS4

PNG + sRGB + cutout/decal AA = problematic

http://www.realtimerendering.com/blog/png-srgb-cutoutdecal-aa-problematic/

Moderat "Reminder" - Official Video

Reminder というゲームのトレイラー

xg microsurface

demo : http://alteredqualia.com/xg/examples/microsurface.html

Photogrammetry/HTC Vive Showcase

フォトグラメトリーの技術を使った Vive 向けのデモ

Rendering painted world in JG

http://www.gamasutra.com/blogs/ArthurRahteenko/20160216/265908/Rendering_painted_world_in_JG.php article : https://ndotl.wordpress.com/ JG という名前のグラフィックスデモみたいです.

The Works of Mercy - Prologue Gameplay Walkthrough (注意:サイコホラー)

The Works of Mercy という開発中のゲームです.

ProtoStar Playthrough - Unreal Engine 4 and Vulkan API - Mobile World Congress 2016

article : https://www.unrealengine.com/news/epic-games-unveils-protostar-at-samsung-galaxy-unpacked Epic 社が Mobile World Congress 2016 向けに出した ProtoStar というデモです. Samsung Galaxy S7 で動作し, Vulkan API を利用しています.

"Storing vertex data: To interleave or not?"

https://anteru.net/2016/02/14/3119/

"Enhanced Sphere Tracing" Benjamin Keinert. STAG 2014

http://erleuchtet.org/~cupe/permanent/enhanced_sphere_tracing.pdf Abstract In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accele…

New simple ray-box test from Andrew Kensler

http://psgraphics.blogspot.jp/2016/02/new-simple-ray-box-test-from-andrew.html

Links of camera films and Digital photography

Clarkvision Articles http://www.clarkvision.com/articles/index.html Curve Shape in Digital Photography http://www.covingtoninnovations.com/dslr/Curves.html "Making fine prints in your digital darkroom Tonal quality and dynamic range in dig…

Videos of Tom Clancy’s The Division

TEXTURING UNCHARTED 4: A MATTER OF SUBSTANCE

https://www.allegorithmic.com/blog/texturing-uncharted-4-matter-substance GDC2016 で, Uncharted 4 での Substance でのテクスチャ作成の講演があります.

Some links of Vulkan API

Khronos Vulkan https://www.khronos.org/vulkan/ Vulkan 1.0 Quick Reference Card https://www.khronos.org/files/vulkan10-reference-guide.pdf Vulkan SDK for Windows and Linux https://vulkan.lunarg.com/signin NVidia Vulkan drivers https://devel…

sRGB values of X-Rite color checker passport

カラーチェッカーパスポートの sRGB の値のメモ Reference X-Rite http://xritephoto.com/ph_product_overview.aspx?ID=824&Action=Support&SupportID=5159 NationalPhoto http://www.nationalphoto.co.jp/2F/x_rite_sheets.htm http://www.nationalphoto.co…

ACES(Academy Color Encoding System) Developer Resources

github : https://github.com/ampas/aces-dev color transformation README : https://github.com/ampas/aces-dev/blob/master/transforms/ctl/README-MATRIX.md Unreal Engine 4.8 Release Notes : https://docs.unrealengine.com/latest/INT/Support/Build…

Vulkan articles by NVidia

"OpenGL like Vulkan" https://developer.nvidia.com/opengl-vulkan "Transitioning from OpenGL to Vulkan" https://developer.nvidia.com/transitioning-opengl-vulkan Vulkan についての NVidia による技術記事

Where the river goes, Fovea detector

Where the River Goes https://www.shadertoy.com/view/Xl2XRW Fovea detector https://www.shadertoy.com/view/4dsXzM Gamma and perceived color https://www.shadertoy.com/view/llS3zm