2016-02-17から1日間の記事一覧

"Storing vertex data: To interleave or not?"

https://anteru.net/2016/02/14/3119/

"Enhanced Sphere Tracing" Benjamin Keinert. STAG 2014

http://erleuchtet.org/~cupe/permanent/enhanced_sphere_tracing.pdf Abstract In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accele…

New simple ray-box test from Andrew Kensler

http://psgraphics.blogspot.jp/2016/02/new-simple-ray-box-test-from-andrew.html

Links of camera films and Digital photography

Clarkvision Articles http://www.clarkvision.com/articles/index.html Curve Shape in Digital Photography http://www.covingtoninnovations.com/dslr/Curves.html "Making fine prints in your digital darkroom Tonal quality and dynamic range in dig…

Videos of Tom Clancy’s The Division

TEXTURING UNCHARTED 4: A MATTER OF SUBSTANCE

https://www.allegorithmic.com/blog/texturing-uncharted-4-matter-substance GDC2016 で, Uncharted 4 での Substance でのテクスチャ作成の講演があります.

Some links of Vulkan API

Khronos Vulkan https://www.khronos.org/vulkan/ Vulkan 1.0 Quick Reference Card https://www.khronos.org/files/vulkan10-reference-guide.pdf Vulkan SDK for Windows and Linux https://vulkan.lunarg.com/signin NVidia Vulkan drivers https://devel…