2011-11-01から1ヶ月間の記事一覧

Direct3D 11.1 Features

http://msdn.microsoft.com/en-us/library/hh404562%28v=VS.85%29.aspx

Creating structured buffer in D3D11

template <class T> HRESULT CreateStructuredBuffer( ID3D11Device* pd3dDevice, const UINT iNumElements, const bool isCpuWritable, const bool isGpuWritable, ID3D11Buffer** ppBuffer, ID3D11ShaderResourceView** ppSRV, ID3D11UnorderedAccessView** ppUAV, </class>…

PDDL related links

About PDDL ( In japanese ) http://d.hatena.ne.jp/hanecci/20100220/1266681999 PDDL papers http://ipc.informatik.uni-freiburg.de/PddlResources PDDL books Understanding Planning Tasks: Domain Complexity and Heuristic Decomposition. Malte Helm…

Source code of Doom3

https://github.com/TTimo/doom3.gpl

Accelerator : high-level data parallel library using parallel processors

It seems that Microsoft Accelerator is a parallel library for generating native codes which work on heterogeneous multi cores in .NET programming languages.http://research.microsoft.com/en-us/projects/accelerator/