2011-11-26から1日間の記事一覧

Creating structured buffer in D3D11

template <class T> HRESULT CreateStructuredBuffer( ID3D11Device* pd3dDevice, const UINT iNumElements, const bool isCpuWritable, const bool isGpuWritable, ID3D11Buffer** ppBuffer, ID3D11ShaderResourceView** ppSRV, ID3D11UnorderedAccessView** ppUAV, </class>…

PDDL related links

About PDDL ( In japanese ) http://d.hatena.ne.jp/hanecci/20100220/1266681999 PDDL papers http://ipc.informatik.uni-freiburg.de/PddlResources PDDL books Understanding Planning Tasks: Domain Complexity and Heuristic Decomposition. Malte Helm…