2014-03-01から1ヶ月間の記事一覧
http://www.visionbib.com/bibliography/shapefrom380.html
http://www.fxguide.com/quicktakes/nvidia-gpu-tech-conference-report-2/
https://www.fxguide.com/featured/the-art-of-digital-faces-at-ict-from-digital-emily-to-digital-ira/
http://pchiik.tumblr.com/ http://alteredqualia.com/xg/examples/deferred_skin.html http://www.zbrushcentral.com/showthread.php?177615-DIY-Universal-Capture-System
http://graphicrants.blogspot.jp/2014/03/ue4-available-to-all.html
https://www.unrealengine.com/blog/how-to-improve-frame-rate-through-video-settings
pdf : http://www.humus.name/Articles/Persson_LowlevelShaderOptimization.pdf pptx : http://www.humus.name/Articles/Persson_LowlevelShaderOptimization.pptx
http://www.filmicworlds.com/2014/03/28/animated-diffuse-maps-in-facial-animation/
(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140323_640855.html GDC2014 free slides @ GDC Vault - OLD hanecci’s blog : 旧 はねっちブログ
http://blog.crisp.se/2014/03/27/henrikkniberg/spotify-engineering-culture-part-1
https://github.com/vpostman/BRDFCompressor
http://www.physicsbasedanimation.com/
http://aras-p.info/blog/2014/03/28/cross-platform-shaders-in-2014/
http://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf
http://bartwronski.com/2014/03/27/gcn-two-ways-of-latency-hiding-and-wave-occupancy/
http://kesen.realtimerendering.com/sig2014.html https://www.mitsuba-renderer.org/~wenzel/#publications
URL http://nv.scene.org/2014/ Files : https://www.scene.org/dir.php?dir=/parties/2014/nvscene14/ Fairlight - Feed Me Lies Stringtheory - Rebels PC Demo min by loopit
http://diaryofagraphicsprogrammer.blogspot.jp/2014/03/compute-shader-optimizations-for-amd.html
https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderDevelopment/HLSLCrossCompiler/index.html
Abstract : http://nv.scene.org/2014/speakers/#iq Video: http://www.ustream.tv/recorded/45399628
Abstract : http://nv.scene.org/2014/speakers/#smash Video : http://www.ustream.tv/recorded/45360291
http://www.filmicworlds.com/2014/03/17/fresnel-f0-is-not-direct-reflectance/
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
http://gpupro.blogspot.jp/2014/03/gpu-pro-5-physically-based-area-lights.html
http://www.crytek.com/download/2014_03_25_CRYENGINE_GDC_Schultz.pdf
http://blog.duangle.com/2014/03/new-tech-unlocked-adaptive-volumetric.html?m=1
http://vimeo.com/89937689
http://www.reedbeta.com/talks/
http://www.reedbeta.com/blog/2014/03/25/deferred-texturing/
http://randomascii.wordpress.com/2014/03/22/make-vc-compiles-fast-through-parallel-compilation/