2014-03-25から1日間の記事一覧

New Tech Unlocked: Adaptive Volumetric Meshes

http://blog.duangle.com/2014/03/new-tech-unlocked-adaptive-volumetric.html?m=1

The Ball @ Unreal Engine 4

http://vimeo.com/89937689

"Advanced Skin Shading with FaceWorks"

http://www.reedbeta.com/talks/

"Deferred Texturing"

http://www.reedbeta.com/blog/2014/03/25/deferred-texturing/

"Make VC++ Compiles Fast Through Parallel Compilation"

http://randomascii.wordpress.com/2014/03/22/make-vc-compiles-fast-through-parallel-compilation/

OpenSubdiv Win64 binary

CG

https://github.com/takahito-tejima/OpenSubdiv-build

"Next-gen Mobile Rendering by Epic Games" @ GDC2014

GDC

https://de45xmedrsdbp.cloudfront.net/Resources/files/GDC2014_Next_Generation_Mobile_Rendering-2033767592.pdf

"In-Game and Chinematic Lighting of THE LAST OF US"

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140323_640861.html

GDC2014 free slides @ GDC Vault

GDC

http://www.gdcvault.com/free/gdc-14 Graphics "D3D11 Software Tessellation" "Tessellation in Call of Duty: Ghosts" "Compute-Based GPU Particle Systems" "The Visual Effects of Infamous: Second Son" "Liquid Effects in The Last of Us" "Landsca…