GDC2014 free slides @ GDC Vault
Graphics
- "D3D11 Software Tessellation"
- "Tessellation in Call of Duty: Ghosts"
- "Compute-Based GPU Particle Systems"
- "The Visual Effects of Infamous: Second Son"
- "Liquid Effects in The Last of Us"
- "Landscape creation and rendering in REDengine 3"
- "Realistic Cloud Rendering Using Pixel Synchronization"
- "Rendering in Codemasters’ GRID2 and beyond: Achieving the ultimate graphics on both PC and tablet"
- "SCRIPTING PARTICLES"
- "Deformable Snow Rendering in Batman: Arkham Origins"
- "Building Customizable Characters for Bungie's Destiny"
Art
Mobile Graphics
- "New Age Graphics on Android x86 "
- "Introduction to PowerVR Ray Tracing"
- "Getting the Most Out of OpenGL® ES"
- "Bandwidth-efficient graphics"
- "Practical Techniques for Ray Tracing in Games"
- "Achieving the Best Performance with IA Graphics, Tips, Tricks, and Clever Bits"
- "Optimizing Mobile Games with Gameloft and ARM"
AI
Physics
Math
Animation
- "Sucker Punch's Performance Capture for inFAMOUS: Second Son"
- "Animation Bootcamp: An Indie Approach to Procedural Animation"
- "Animation Bootcamp: Animating Cameras for Games"
- "Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell"
- "Animation Bootcamp: Using the Power of Layered Animation to Expand Premium Content in Battlefield 4"