2014-07-01から1ヶ月間の記事一覧
http://www.raywenderlich.com/70208/opengl-es-pixel-shaders-tutorial
http://setosa.io/blog/2014/07/26/markov-chains/index.html
http://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start/
https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/The_Small_Batch_and_other_solutions_in_Mantle_API.ppsx
参照 GPU Pro 4 "Progressive Screen-Space Multichannel Surface Voxelization" http://gpupro.blogspot.jp/2012/11/gpu-pro-4-book-chapter.html Publications by Athanasios Gaitatzes http://www.virtuality.gr/gaitat/en/publications.html 概要 GPU Pr…
Hausdorff distance : Wikipedia http://en.wikipedia.org/wiki/Hausdorff_distance ハウスドルフ距離 (Hausdorff distance) http://d.hatena.ne.jp/Zellij/20111206/p1 Hausdorff distance between convex polygons http://cgm.cs.mcgill.ca/~godfried/teac…
参照 GPU Pro4 : "Rasterized Voxel-based Dynamic Global Illumination" http://www.crcnetbase.com/doi/abs/10.1201/b14077-13 "Rasterized Voxel-based Dynamic Global Illumination" http://hd-prg.com/RVGlobalIllumination.html 概要 GPU Pro4 にあっ…
http://gametextures.com/blog/2014/07/09/a-game-artists-guide-to-xen/?utm_content=buffer8ed71&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer Japanese memo ゲームアーティストによる自己啓発の記事. "早起きして, 自分の好きなことや…
http://anohitolab.com/post/88642105394/vol-5-no-1
http://betterexplained.com/cheatsheet/
Reference "Fast Global Illumination Approximations on Deep G-Buffers" http://graphics.cs.williams.edu/papers/DeepGBuffer14/
Reference "Fast Global Illumination Approximations on Deep G-Buffers" http://graphics.cs.williams.edu/papers/DeepGBuffer14/
CEDEC 2014 は 9/2(火)のみ参加する予定です. 本当は 3 日間参加したかったのですが, 時間的な都合でこうなりました. 下は聴講予定のセッションです. 9/2(火) 11:20〜12:20 Live Coding in C++ http://cedec.cesa.or.jp/2014/session/ENG/441.html 俺屍2の…
https://www.unrealengine.com/blog/unreal-engine-43-release Distance Field AO : ON Distance Field AO : OFF
Realtime Local Reflection
http://spectrum.ieee.org/tech-talk/computing/software/motion-capture-technology-goes-into-the-wild-for-dawn-of-the-planet-of-the-apes
http://geidav.wordpress.com/2014/07/18/advanced-octrees-1-preliminaries-insertion-strategies-and-size-complexity/
http://jcgt.org/published/0003/03/01/
http://jonathan-olson.com/tesserace/tests/3d.html
http://kriscg.blogspot.jp/2014/07/lightmapping-in-anomaly-2-mobile.html
http://johncarlosbaez.wordpress.com/2013/09/29/levels-of-excellence/
http://www.catalinzima.com/2012/12/a-word-on-matrices/
http://www.gamasutra.com/view/feature/130455/hardware_accelerating_art_.php?print=1
http://www.cs.princeton.edu/courses/archive/fall00/cs426/lectures/raycast/sld001.htm