2012-02-01から1ヶ月間の記事一覧
I have implemented light prepass in Direct3D11. Here are some screenshots. Light Pre-pass test in D3D11 Diffuse light component in Light buffer Specular light component in Light buffer Normal component of G-Buffer And I have pasted the D3D…
I have modified my program to use diffuse albedo texture when I do light prepass in Direct3D11. I have not added the specular lighting terms at current.Next, I will add specular lighting to this test program