2015-10-01から1ヶ月間の記事一覧

How to Read Paper

http://tm.durusau.net/?p=65052

tone mapping substance creation (wip)

http://cgvinny.com/2015/10/tone-mapping-substance-wip/

DOOM Multiplayer Closed Alpha - Gameplay Video

A Drought in Mexico Uncovers a 400-Year-Old Colonial Church in the Middle of a Reservoir

http://www.thisiscolossal.com/2015/10/church-appears-in-mexican-reservoir/

Pluto flyover - Amazing frozen world

Half Life 2 at UE4

http://www.polycount.com/forum/showpost.php?p=2337117&postcount=1

Artist Friendly Metallic Fresnel

PBR

http://jcgt.org/published/0003/04/03/

[SHADER_TOY] Red Cells, Fancy Ties, and so on

Red Cells https://www.shadertoy.com/view/MsXXWH Fancy ties https://www.shadertoy.com/view/ltfGDs marble https://www.shadertoy.com/view/XsSGDh postcard https://www.shadertoy.com/view/XdBSWd Manta Ray https://www.shadertoy.com/view/4ls3zM Li…

Car WebGL Demo

http://playcanv.as/p/RqJJ9oU9?overlay=false

Full range of weather and time of day at "The Division"

https://twitter.com/TheDivisionGame/status/657218070352670720

Unite 2015 - Advanced Global Illumination in Unity 5

Understanding Color

ART

Caress of the Gaze

ART

https://vimeo.com/138697237

New Light Paintings by Darren Pearson

ART

http://www.thisiscolossal.com/2013/06/new-light-paintings-by-darren-pearson/

Free mountains and forests HDRs

http://noemotionhdrs.net/hdrother.html

"Procedural world potentials: The simulation, functional and planning approaches"

http://blog.runevision.com/2015/08/procedural-world-potentials-simulation.html

CloudLight: A System for Amortizing IndirectLighting in Real-Time Rendering

http://jcgt.org/published/0004/04/01/

Waterfall, Oblivion

Waterfall https://www.shadertoy.com/view/MdlXD4 Oblivion https://www.shadertoy.com/view/XtfXDN

Room Scale VR Survey

VR

SuveryMonkey : https://www.surveymonkey.com/results/SM-YCHJCG32/ Steam forum : http://steamcommunity.com/app/250820/discussions/0/483366528921496674/ "Valve survey suggests most VR experiences will be in the bedroom" http://www.gamasutra.c…

Procedural Dungeon Generator

demo : https://paginas.fe.up.pt/~ei12085/misc/dungeon-generator/ article : http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/

How Manifold Garden makes reality fold back on itself

http://www.gamasutra.com/view/news/254838/How_Manifold_Garden_makes_reality_fold_back_on_itself.php

Authoring of Procedural Environments in "The Blacksmith" SIGGRAPH 2015

Authoring of Procedural Environments in “The Blacksmith” SIGGRAPH 2015 https://docs.google.com/presentation/d/101COAUXgKo_ouWcgoZhraDmDV9urZZu1gnOtxX1vB3g/pub?slide=id.gdcbab5350_2_75 MAKING BETTER GAMES WITH PROCEDURAL GENERATION http://8…

Unite 2015 - How we are preparing the Unity renderer to go wide

White balance and physically based rendering pipelines.

Part1 : http://bartwronski.com/2015/10/14/white-balance-and-physically-based-rendering-pipelines-part-1-introduction/ Part2 : http://bartwronski.com/2015/10/14/white-balance-and-physically-based-rendering-pipelines-part-2-practical-problem…

"Rendering passes in BattleField 4" (Not PBR at this time)

Reference "Open Problems in Real-Time Rendering. Challenges & Next Steps" SIGGRAPH 2015 http://openproblems.realtimerendering.com/

Star Wars Battlefront Beta @ PS4

Hidden Symmetries of Labyrinths from Antiquity and the Middle Ages

http://www.ams.org/samplings/feature-column/fc-2015-10

Why Intel Added Cache Partitioning

CPU

http://danluu.com/intel-cat/

Make It Wiggle (or How to Make Cool Art with No Talent)

GPU path tracing tutorial 1: Drawing First Blood

http://raytracey.blogspot.jp/2015/10/gpu-path-tracing-tutorial-1-drawing.html