2015-10-01から1ヶ月間の記事一覧
http://tm.durusau.net/?p=65052
http://cgvinny.com/2015/10/tone-mapping-substance-wip/
http://www.thisiscolossal.com/2015/10/church-appears-in-mexican-reservoir/
http://www.polycount.com/forum/showpost.php?p=2337117&postcount=1
http://jcgt.org/published/0003/04/03/
Red Cells https://www.shadertoy.com/view/MsXXWH Fancy ties https://www.shadertoy.com/view/ltfGDs marble https://www.shadertoy.com/view/XsSGDh postcard https://www.shadertoy.com/view/XdBSWd Manta Ray https://www.shadertoy.com/view/4ls3zM Li…
http://playcanv.as/p/RqJJ9oU9?overlay=false
https://twitter.com/TheDivisionGame/status/657218070352670720
https://vimeo.com/138697237
http://www.thisiscolossal.com/2013/06/new-light-paintings-by-darren-pearson/
http://noemotionhdrs.net/hdrother.html
http://blog.runevision.com/2015/08/procedural-world-potentials-simulation.html
http://jcgt.org/published/0004/04/01/
Waterfall https://www.shadertoy.com/view/MdlXD4 Oblivion https://www.shadertoy.com/view/XtfXDN
SuveryMonkey : https://www.surveymonkey.com/results/SM-YCHJCG32/ Steam forum : http://steamcommunity.com/app/250820/discussions/0/483366528921496674/ "Valve survey suggests most VR experiences will be in the bedroom" http://www.gamasutra.c…
demo : https://paginas.fe.up.pt/~ei12085/misc/dungeon-generator/ article : http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
http://www.gamasutra.com/view/news/254838/How_Manifold_Garden_makes_reality_fold_back_on_itself.php
Authoring of Procedural Environments in “The Blacksmith” SIGGRAPH 2015 https://docs.google.com/presentation/d/101COAUXgKo_ouWcgoZhraDmDV9urZZu1gnOtxX1vB3g/pub?slide=id.gdcbab5350_2_75 MAKING BETTER GAMES WITH PROCEDURAL GENERATION http://8…
Part1 : http://bartwronski.com/2015/10/14/white-balance-and-physically-based-rendering-pipelines-part-1-introduction/ Part2 : http://bartwronski.com/2015/10/14/white-balance-and-physically-based-rendering-pipelines-part-2-practical-problem…
Reference "Open Problems in Real-Time Rendering. Challenges & Next Steps" SIGGRAPH 2015 http://openproblems.realtimerendering.com/
http://www.ams.org/samplings/feature-column/fc-2015-10
http://danluu.com/intel-cat/
http://raytracey.blogspot.jp/2015/10/gpu-path-tracing-tutorial-1-drawing.html