AI

PowerVR Series2NX Neural Network Accelerator via @powervrinsider

AI

https://www.imgtec.com/powervr-2nx-neural-network-accelerator/ Imagination Technologies 社のニューラルネットワーク用のチップ PowerVR Series2NX についての記事です.

Unity Machine Learning Agents (aka connect your #TensorFlow to Unity) via @awjuliani

github : https://github.com/Unity-Technologies/ml-agents article : https://github.com/Unity-Technologies/ml-agents/wiki/Getting-Started-with-Balance-Ball TensorFlow を Unity Editor から使えるようにするライブラリが github で公開されました. …

Deep Shading

http://deep-shading-datasets.mpi-inf.mpg.de/ CNN でスクリーンスペースのシェーディングをする研究です.

Refocusing Videos With Neural Networks | Two Minute Papers #173 via @karoly_zsolnai

AI

A programmer's sightseeing tour: Machine Learning and Deep Neural Networks (slides) via @kenpex

AI

http://c0de517e.blogspot.jp/2017/07/a-programmers-sightseeing-tour-machine.html 機械学習とディープニューラルネットワークのスライドです.

Octane AI denoiser update (see GTC17 slides: 50-56) via @OTOY

https://www.facebook.com/groups/OctaneRender/permalink/806910102819403/ Octane レンダラーでノイズを AI で除去する検証の更新記事です.

NVIDIA Brings AI to Ray Tracing to Speed Graphics Workloads

https://blogs.nvidia.com/blog/2017/05/10/ai-for-ray-tracing/

Neural Network Ambient Occlusion via @simonschreibt

https://80.lv/articles/neural-network-ambient-occlusion/ slides : http://theorangeduck.com/media/uploads/other_stuff/nnao_slides.pdf ニューラルネットワークによる学習(Deep Learning?)でより最適な SSAO のアルゴリズムを自動で求める研究です. NN…

Extending Behavior Trees

http://www.gamasutra.com/blogs/BenWeber/20170305/292961/Extending_BehaviorTrees.php GDC2017 でのビヘイビアツリーの拡張に関する記事です.

Creating photorealistic images with neural networks and a Gameboy Camera via ‏@kenpex

AI

http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/ ゲームボーイのカメラで撮影した画像にニューラルネットワークを使って, 写真っぽい見た目を復元する記事です.

GTA V + Universe

AI

https://openai.com/blog/GTA-V-plus-Universe/ GTA 5 上で車を自動運転する AI のオープンソースのプロジェクトについてです.

Deep Reinforcement Learning: Pong from Pixels via @karpathy

AI

http://karpathy.github.io/2016/05/31/rl/ 深層強化学習? に関する記事です.

Two Minute Papers - Artistic Style Transfer For Videos via @karoly_zsolnai

AI

アート表現の転送に関する説明

Behaviour trees for missions and AI

AI

http://www.gamasutra.com/blogs/SamIzzo/20160517/272814/Behaviour_trees_for_missions_and_AI.php

A Brain Dump of What I Worked on for Uncharted 4

AI

gamastra : http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php gamedev.net (via @skaven_ ) : http://www.gamedev.net/topic/678552-a-brain-dump-of-what-i-worked-on-for-uncharted-4/ …

Are Behavior Trees a Thing of the Past? via @tuan_kuranes_rs

AI

http://www.gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are_Behavior_Trees_a_Thing_of_the_Past.php

A fun way to test the AI progress to date. via @timmytaste

AI

Artificial Intelligence Can Now Design Realistic Video and Game Imagery via @ID_R_McGregor

AI

https://www.technologyreview.com/s/601258/artificial-intelligence-can-now-design-realistic-video-and-game-imagery/#/set/id/601281/

"Deep Learning in a Nutshell: Core Concepts" ( ディープラーニングの解説 )

AI

http://devblogs.nvidia.com/parallelforall/deep-learning-nutshell-core-concepts/

Procedural Dungeon Generator

demo : https://paginas.fe.up.pt/~ei12085/misc/dungeon-generator/ article : http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/

"Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition"

AI

http://t.co/nFodkKpFD5

"The Secrets Of Enemy AI In Uncharted 2"

AI

http://www.gamasutra.com/view/feature/6195/the_secrets_of_enemy_ai_in_.php

"The Hobbyist Coder #3 : 2D platformers pathfinding" (2D 向けのパス探索の記事)

AI

http://www.gamasutra.com/blogs/YoannPignole/20150427/241995/The_Hobbyist_Coder_3__2D_platformers_pathfinding__part_12.php

"Game AI Pro 2: Collected Wisdom of Game AI Professionals"

amazon.com : http://www.amazon.com/Game-AI-Pro-Collected-Professionals/dp/1482254794/ amazon.jp : http://www.amazon.co.jp/Game-AI-Pro-Collected-Professionals/dp/1482254794/ Memo in Japanese ゲーム AI の洋書である "Game AI Pro 2" が海外だと…

Pathing & Movement on a 3D Grid (3D グリッドでのパス探索)

AI

http://gamasutra.com/blogs/RadekKoncewicz/20150306/238123/Pathing__Movement_on_a_3D_Grid.php

The AI Revolution: Our Immortality or Extinction ( 今後の AI の進化の記事 )

AI

http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html

Behavior trees for AI: How they work

AI

http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/ Short Japanese memo Behavior tree に関する記事です.

A visual explanation of Markov Chains

AI

http://setosa.io/blog/2014/07/26/markov-chains/index.html

"A GPU Approach to Path Finding"

http://nullprogram.com/blog/2014/06/22/

Wilson’s Algorithm

AI

Wilson’s algorithm uses loop-erased random walks to generate a uniform spanning tree http://bl.ocks.org/mbostock/11357811