2016-04-29から1日間の記事一覧

WheelCollider talk via @AnthonyYakovlev

Amplify Occlusion In-depth Tutorial via @AmplifyCreates

Game Engine Gems 3

http://www.amazon.com/dp/1498755658/?tag=terathon-20

A Senior 3D Environment Artist from Blizzard posted a nice collection of Heroes of The Storm ZBrush art via @Nocka

ART

http://www.zbrushcentral.com/showthread.php?199930-Orb-Heroes-of-The-Storm-Art-Dump

Textured in @Allegorithmic Substance Painter 2 via @Tobbo_art

ART

https://www.artstation.com/artwork/g58PQ

Artificial Intelligence Can Now Design Realistic Video and Game Imagery via @ID_R_McGregor

AI

https://www.technologyreview.com/s/601258/artificial-intelligence-can-now-design-realistic-video-and-game-imagery/#/set/id/601281/

Crytek doubles down on the movie business with standalone Film Engine

http://www.gamasutra.com/view/news/271342/Crytek_doubles_down_on_the_movie_business_with_standalone_Film_Engine.php

Runtime Compiled C++ article available online

http://runtimecompiledcplusplus.blogspot.jp/2016/04/runtime-compiled-c-article-available.html

EA Standard Template Library via @repi

https://github.com/electronicarts/EASTL/blob/master/README.md

Cuphead - The animation process via @bkaradzic

UNITY 5 AND UE4 COMPARISON @NOTLonely92

http://not-lonely.com/blog/making-of/unity-ue-comparison/

In depth geek out on EPIC's face pipeline via @mikeseymour

https://www.fxguide.com/featured/put-your-digital-game-face-on/