PHYSICS

"Physics Forests: Real-time Fluid Simulation using Machine Learning"

http://www.physicsforests.com/

LiquidFun.js via @mrdoob

http://google.github.io/liquidfun/ 2D の剛体と流体のシミュレーションライブラリ LiquidFun のブラウザのデモです. Box2D を元にしているみたいです.

Cataclysm: a FLIP Solver with GPU Particles via @GPUComputing

https://developer.nvidia.com/cataclysm-flip-solver-gpu-particles

RIGID BODY FRACTURING WITH STEVEN KNIPPING via @EightyLevel

http://80.lv/articles/rigid-body-fracturing-with-steven-knipping/

DEBUG VIEW MODE FOR PHYSICS COLLISION GEOMETRY via @morten_skaaning

article : http://blogs.unity3d.com/2016/06/09/debug-view-mode-for-physics-collision-geometry/ Unity 上での物理やコリジョン用の可視化

How Surface Texture Affects Bloodstain Patterns via @protoplot

Smash hits and flops: a brief history of ragdoll physics

http://www.zam.com/article/428/smash-hits-and-flops-a-brief-history-of-ragdoll-physics

WheelCollider talk via @AnthonyYakovlev

7 examples of great game physics that every developer should study

article : http://www.gamasutra.com/view/news/270949/7_examples_of_great_game_physics_that_every_developer_should_study.php

Ropes in Contraption Maker

http://gamasutra.com/blogs/KevinRyan/20160330/269195/Ropes_in_Contraption_Maker.php

PhysX GPU Rigid Body simulation via @tuan_kuranes_rss

Golaem Physics Simulation Demo

https://vimeo.com/156392107

Unreal Engine 4 Physical Ocean Surface - Different Sea States

thread : https://forums.unrealengine.com/showthread.php?69070-WIP-Physical-Ocean-Surface-Developing-a-Realistic-Water-Shader 海の表面のシミュレーション @ UE4

Two Minute Papers

Havok to join Microsoft

http://blogs.microsoft.com/blog/2015/10/02/havok-to-join-microsoft/

Soft Voxel Bodies Are Super Easy!

Book "Qed: The Strange Theory of Light and Matter"

English title : Qed: The Strange Theory of Light and Matter (Alix G. Mautner Memorial Lectures) Japanese : 光と物質のふしぎな理論―私の量子電磁力学

"Realtime 2D wave simulation" 9 bit Science. 2013.

article : http://9bitscience.blogspot.jp/2014/05/realtime-2d-wave-simulation.html video : https://vimeo.com/94689403 "Fluid Simulation for Computer Animation" at SIGGRAPH 2007 http://www.cs.ubc.ca/~rbridson/fluidsimulation/

Link collection of Curl Noise

"Curl-Noise for Procedural Fluid Flow" SIGGRAPH 2007 http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf "Curl Noise + Volume Shadow particles" http://www.miaumiau.cat/2011/08/curl-noise-volume-shadow-particles/ "Noise-B…

Jerry Tessendorf @ TEDTalks 2010

Mario @ Unreal Engine 4

Earth Primer

Ocean rendering in GTA5

Links of water/ocean rendering and simulation for games

説明 ゲーム向けの水・海の描画やシミュレーションのリンク集です. Memo about Games Uncharted 1 (Drake's Fortune) : Displacement mapping with sine waves Uncharted 3 (Drake's Deception) : Gerstner waves + Wave particles + Big wave by artists Lo…

"Planning ballistic trajectories with air resistance for games" (ゲームでの弾道計算)

http://www.decarpentier.nl/ballistic-trajectories

Networking for Physics Programmers. GDC 2015

http://bit.ly/1BFhG80

NVIDIA OPENS PHYSX CODE TO UE4 DEVELOPERS

https://www.unrealengine.com/ja/blog/nvidia-opens-physx-code-to-ue4-developers

Destructible voxel vehicles

"Water interaction model for boats in video games" @ Gamastra ( Avalanche Studios にいる開発者によるボートの物理 )

http://gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php

Sascha Herfort - Tech Art Reel 2014

Short Japanese memo Sascha さんの Crytek でのテクニカルアーティスト(主にアニメーション, エフェクト)としての仕事内容をまとめた動画です.