Links of water/ocean rendering and simulation for games
説明
- ゲーム向けの水・海の描画やシミュレーションのリンク集です.
Memo about Games
- Uncharted 1 (Drake's Fortune) : Displacement mapping with sine waves
- Uncharted 3 (Drake's Deception) : Gerstner waves + Wave particles + Big wave by artists
- Lost Planet 2 : Displacement mapping with sine waves + Wave Particles
- Assassin's Creed 3 : Tessendorf (Offline)
- CryEngine 2 (2008) : Tessendorf (Online, CPU 64x64 grid)
Water/Ocean Simulation (水面・海のシミュレーション)
Realtime simulation (リアルタイムなシミュレーション)
Paper (論文)
- "Simulating Ocean Water" Jerry Tessendorf
- "Wave Particles" SIGGRAPH Asia 2007
Rendering (描画)
All (全般)
- "OCEANS ON A SHOESTRING: SHAPE REPRESENTATION, MESHING AND SHADING" SIGGRAPH 2012
- !!! "Water Technology of Uncharted" GDC 2012
- "Water Flow in Portal2" SIGGRAPH 2010
- "Making and Using Non-Standard Textures" GDC 2011
- "Assassin’s Creed III: The tech behind (or beneath) the action" fxguide
- "Crysis Next Gen Effects" GDC 2008
- "Finding Next Gen CryENGINE 2" SIGGRAPH 2007
- !!! "True-to-life Real-time Animation of Shallow Water on Today’s GPUs" ShaderX4
- "Water" Inigo Quilez 2004
Refraction (屈折)
- !!! "Generic Refraction Simulation" GPU Gems 2
Caustics (集光模様)
- "Rendering Water Caustics" GPU Gems 1