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PIXAR Deep Dive on SSS : SIGGRAPH Preview via @mikeseymour

https://www.fxguide.com/featured/pixar-deep-dive-on-sss-siggraph-preview/ Pixar の SIGGRAPH 2017 での SSS に関する記事です.

Production Volume Rendering via @levork

http://graphics.pixar.com/library/ProductionVolumeRendering/index.html pdf : http://graphics.pixar.com/library/ProductionVolumeRendering/paper.pdf プロダクションボリュームレンダリングのコースノートです.

MaterialX via @MaterialXcg

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official : http://www.materialx.org/ github : https://github.com/materialx/MaterialX MaterialX というノードベースなマテリアルのフォーマットです.

Visualizing Fluid Flow With Clebsch Maps | Two Minute Papers #170 via @karoly_zsolnai

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水の流れの可視化についてです.

Iridescent Light Simulations | Two Minute Papers #165 via @karoly_zsolnai

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玉虫色のシェーディングに関する動画です.

EGSR 2017 paper “Area-Preserving Parameterizations for Spherical Ellipses via @arnoldrenderer

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pdf : https://www.solidangle.com/research/egsr2017_spherical_ellipse.pdf

Practical Real-Time Strategies for Accurate Indirect Occlusion via @MittringMartin

pdf : http://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf article : https://research.activision.com/t5/Research-Papers/Practical-Real-Time-Strategies-for-Accurate-Indirect-Occlusion/ba-p/10002180

Photorealistic Head | Training via @pixarsrenderman

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https://community.renderman.pixar.com/article/1956/photorealistic-head-training.html? videmo : https://vimeo.com/217251458

Makin’ Moves: A Wild Animated Dance Short by Kouhei Nakama via @Colossal

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http://www.thisiscolossal.com/2017/05/makin-moves-a-wild-animated-dance-short-by-kouhei-nakama/ vimeo : https://vimeo.com/218597363

Some links of diffuse reflection

(A) ENERGY CONSERVATION IN GAMES http://www.rorydriscoll.com/2009/01/25/energy-conservation-in-games/ (B) Lambert's cosine law : Details of equal brightness effect https://en.wikipedia.org/wiki/Lambert%27s_cosine_law (C) Diffuse reflection…

Illumination via @MittringMartin

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https://www.slideshare.net/ShabinaYasmin/i-llumination ライティングに関するスライドです.

3D scanning like a pro via @FilmicWorlds

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http://kurokesu.com/main/2017/05/08/3d-scanning-like-a-pro/ 3D スキャニングに関する記事です.

Blocking Harmful Blue Light while Preserving Image Color Appearance via @morgan3d

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http://epa.psy.ntu.edu.tw/documents/2016/Shih_etal_2016.pdf ブルーライトを抑えながら, 画像の見た目を維持する論文です.

Still File : a series of 4 photographs recreating computer renderings as physical scenes via @pointinpolygon

Still File http://skrekkogle.com/still-file/ Real Artifacts http://graphics.cs.williams.edu/realartifacts/ CG っぽく見える写真です.

ML 0454 :: Getting To Know ACES: Part 1 via @PeterLiou1

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https://mixinglight.com/portfolio/getting-know-aces/ ACES の概要について

The Difference Between Chroma and Saturation via @zalbard

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http://munsell.com/color-blog/difference-chroma-saturation/

Joel Yliluoma's arbitrary-palette positional dithering algorithm via @kenpex

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http://bisqwit.iki.fi/story/howto/dither/jy/

"HDR Demystified EMERGING UHDTV SYSTEMS By Tom Schulte, with Joel Barsotti" via @fatlimey

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http://files.spectracal.com/Documents/White%20Papers/HDR_Demystified.pdf

In Praxis… Atmosphere Revisited via @kenpex

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http://reset-game.net/?p=752

Real-Time Graphics in Pixar Film Production via @8Infinite8

The Light Stage with Paul Debevec via @debfx

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https://www.jauntvr.com/title/9ea7153c39

Lightweight Eye Capture Using a Parametric Model via @8Infinite8

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目のキャプチャについて

WHAT IS PREMULTIPLIED ALPHA? A PRIMER FOR ARTISTS. via @KostasAAA

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https://limnu.com/premultiplied-alpha-primer-artists/ 「プリマルチプライド・アルファ(Premultiplied Alpha)に関するデザイナーさん向けの説明

A simple/fast stacking box layout library. via @bkaradzic

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https://github.com/randrew/layout#layout

The Importance of Terminology and sRGB Uncertainty - Notes via @BartWronsk

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http://www.slideshare.net/thomasmansencal/the-importance-of-terminology-and-srgb-uncertainty-notes

Updated Sponza with compressed textures and San Miguel with better geometry via @CasualEffects

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http://graphics.cs.williams.edu/data/meshes.xml

Two Minute Papers - Procedural Yarn Models for Cloth Rendering via @karoly_zsolnai

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Ambiguous Cylinder Illusion via @alteredq

http://alteredqualia.com/xg/examples/squircle.html

Piper First Look ; Official Disney Pixar | HD via @vfxblog

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ピクサー映画の Piper の動画

DIGITAL HUMANS OF KINGSGLAIVE: FINAL FANTASY XV via @EightyLevel

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http://80.lv/articles/digital-humans-of-kingsglaive-final-fantasy-xv/ FF15 の映画について