2016-07-23から1日間の記事一覧

Japanese memo about "Physically Based Area Lights" at GPU Pro 5

参考 URL "Physically Based Area Lights" Michal Drobo . GPU Pro 5. (2014/5) https://www.crcpress.com/GPU-Pro-5-Advanced-Rendering-Techniques/Engel/p/book/9781482208634 この記事について 今更感がありますが, GPU Pro 5(2014/5)の Killzone Shadow…

Art of Ryan Johnson via @Vincenzo_Natali

ART

http://beautifuldecay.com/2010/04/11/ryan-johnson/

Fractal Cave

Fractal Cave via @iquilezles https://www.shadertoy.com/view/Xtt3Wn

Fractal Nature by Julius Horsthuis via @4rknova

https://vimeo.com/173523597

Terminal 7 By CoCoon via @666uille

The Light Stage with Paul Debevec via @debfx

CG

https://www.jauntvr.com/title/9ea7153c39

pbrt-v3 via @mattpharr

https://github.com/mmp/pbrt-v3

The Latest Release RenderMan 21 via @iquilezles

https://renderman.pixar.com/view/latest-release RenderMan 21 がリリース inigo quilez @iquilezles Renderman 21 is out. REYES has died! RSL has died too! Even RiShadingRate is gone! What!?

WORLD BUILDING OF WITCHER 3

ART

http://80.lv/articles/world-building-of-witcher-3/ Witcher 3 の環境アートの記事

A CLOSER LOOK AT ASYNCHRONOUS COMPUTE IN 3DMARK TIME SPY

http://www.futuremark.com/pressreleases/a-closer-look-at-asynchronous-compute-in-3dmark-time-spy 3D MARK の TIME SPY デモの非同期コンピュートシェーダに関する記事

UE4: Detailed Texture Blending with HeightLerp and Vertex Painting via @artofjeffp

HeightLerp と頂点カラーを使ったテクスチャブレンディングについて

Unite Europe 2016 - The making of Adam demo via @kenpex

Unite Europe 2016 での, Unity の Adam デモのメイキング

Art by Plamen Tamnev via @ArtStationHQ

https://www.artstation.com/artwork/adam-character-shots Unity の Adam デモのアート

TEXTURING UNITY'S ADAM WITH SUBSTANCE PAINTER via @Allegorithmic

https://www.allegorithmic.com/blog/texturing-unitys-adam-substance-painter Unity の Adam デモ向けに, サブスタンス・ペインターでテクスチャ作成したことに関する記事

Lightweight Eye Capture Using a Parametric Model via @8Infinite8

CG

目のキャプチャについて